Tactical RPG

These are fantastic suggestions - thanks everyone. Let me digest these a bit and I'll let you know which one we wind up going with. I'll probably throw a few suggestions out there and let the group pick...
 

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Pardon me for the self-promotion, but I'd honestly say that you might want to consider HackMaster Basic. :)

The system strongly supports thinking tactically as an effective way to succeed in melee. Working with your group and planning out effective combinations of shields and reach weapons (such a character with a spear behind a character with a shield, just to give a common example), is a huge advantage over rushing into a disorganized scrum.
 

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