CleverNickName
Limit Break Dancing (He/They)
There is a lot of talk about 4E being "too tactical" for a roleplaying game. Movement and abilities being described in "squares," for example. Some people like the control it gives them over combat. Others think it detracts from the story, ruining the suspension of disbelief.
Obviously, in today's gaming industry you cannot have one without the other. A roleplaying game needs rules, and those rules need detailed descriptions if they are to remain fun for everyone involved. Nobody is saying that tactical wargaming rules are bad, and nobody is saying that freeform combat is bad either.
I am just curious...if 4th Edition were a bar, "FREEFORM COMBAT" and "TACTICAL WARGAME" were two different liquors, and you were the bartender, how would you set the mix?
Obviously, in today's gaming industry you cannot have one without the other. A roleplaying game needs rules, and those rules need detailed descriptions if they are to remain fun for everyone involved. Nobody is saying that tactical wargaming rules are bad, and nobody is saying that freeform combat is bad either.
I am just curious...if 4th Edition were a bar, "FREEFORM COMBAT" and "TACTICAL WARGAME" were two different liquors, and you were the bartender, how would you set the mix?
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