Tainted Troves: A Collection of Cursed Items

Crothian

First Post
This latest volume in the Dungeon Blocks series contains over 100 new cursed items, artifacts, and locales to spring on unsuspecting adventuring parties! From the guillotine ring and inverse potion to the sword of oafish might and armor of the moon maiden to the black agate ioun stone and wand of fiery affliction, Tainted Troves has a malady for (nearly) every occasion! From the warped and sadistic mind that brought you the Book of Templates and the Template Troves series.

In addition, all the cursed items from the SRD are included and revised to fit the Tainted Troves format - ready to be to placed amid the spoils the PCs gain through their adventurous exploits, as well as notes on creating and placing cursed items, the nature of curses, and much, much more!
 

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Tainted Troves Collection of Cursed Items

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Cursed items are a staple of the D&D game. It does seem though that they just not as well used these days as in earlier editions. It has been a while since I have seen accursed item in a treasure chest or part of a dragons hoard in a module. And frankly the few cursed items in the Dungeon Master’s Guide are not all that interesting. They are also separate from the other magical items when they used to be part of the same tables. Now it seems like they are out of sight and out of mind. Well, Tainted Troves comes to the rescue with a whole lot of new, interesting, and most importantly creative cursed items.

Tainted Troves: Collection of Cursed Items is a new PDF by Silverthorne Games. They are best known for the Book of Templates and Evernor setting. This forty three page PDF is black and white except for the covers. The Layout is really nice and simple to read. The art is good as well. The book is book marked but it would have been nice for all the items to be book marked instead of just the individual sections. The PDF does have some page borders but they are not that bad when the book is printed.

Cursed items are the ultimate lesson for players and characters. Just the introduction of a one every now and again will keep players paranoid. But there is a balance to be reached for it is easy to introduce too many cursed items and destroy the fun for the players. The book does a nice job of introducing cursed items. One great section talks about if the curse is not actually a blessing and the idea that clever players can find a use for anything. It also discussions how to deal with the cursed items, some can be destroyed, some need to be fixed, others are just hopeless and will never be altered.

There is a wide variety of cursed items here. They have cursed armors and weapons, as well as cursed potions and scroll and everything else one would want. Each cursed item is nicely described and organized. Each has a name, power level, description, what the item detects and will be identified as, the magical aura the item projects, the effect of the magical item, how the item can be nullified, and the creation rules for the item. The book surpassed the DMG in detail and useful information on the cursed items.

There are even some cursed artifacts and places in the book as well. They do a nice job of covering all the bases as far as cursed items are concerned. The places are more ideas then fully developed places,. It is enough to allow a DM to get the creative juices flowing and really allow their own creative juices to flow.

The book is filled with some of the best cursed items I have seen for the game. It easily has such a variety that most DMs should be able to find almost the perfect item to mess with the players. But it does not have to end there many of the items can actually be the start of some interesting plot points in the game. The book is filled with interest ideas and of course the cursed items.
 


More cursed items for every fantasy d20 game

Tainted Troves
A Collection of Cursed Items
Written by Ian Johnston
Published by Silverthornegames
www.silverthornegames.com
40 b & w pages

Tainted Troves is aimed at game masters who find that there are simply not enough cursed magic items for d20 fantasy games. With that in mind, the author, added by several contributors, has decided to add some more to the game.

Layout is standard two-column layout with a border on the outer edge. Text use is good with tight margins on the inner, upper, and lower page and only the margin adding any ‘waste’ value to the text, but even that isn’t as broad as many print products. Layout is crisp and clean for the most part. Art is minimized for the most part with a few illustrations here and there for various items.

The book is organized by item type so we have the following: Armor & Shields, Potions, Rings, Rods, Scrolls, Staves, Wands, Weapons, Wondrous Items. When looking over the items, I notice that not all of the penalties are severe and might act as things to add a little touch of weirdness to a campaign. For example, imagine that a mage is cursed but suffers to apparent effects save when he creates magic items. Then he might craft something like the Armor of Flanking where the armor, while acting as +1 chainmail, curses the user so that he’s always considered to be flanked, even when there is no physically possible way that the user should be able to be flanked.

I think the authors made two mistakes here. The first is that they give an additional cost to the process of cursing an item. Normally that follows game mechanics, but what if you have a cheap mage and he cuts some corners? Shouldn’t that mage actually gain a reduction in cost? Second, too many of the items have specific descriptions. Why make Armor of Scalding +1 chain shirt as opposed to +1 armor of fire resistance?

Outside of that, the items vary in intensity and effect providing players with options on how to get rid of them. For some, it’s as simple as surviving the initial onslaught of the curse and getting rid of the armor. For others, it’s a remove curse spell.

In addition to the items in their categories, there are several appendices includes. The first is ‘classic cursed items’, all the bad boys from the DMG. On one hand, this is a page waster but on the other, it’s good to have all the items together.

The cursed artifacts and places in appendix II are of minor note. For example, the Book of Madness gives the user a +1 bonus to all Intelligence-based skills for every five pages read and a bonus feat for every fifteen pages read but the user must make a Will save for every page read, starting at DC 11 with a +1 per additional page. Those driven mad lose all benefits.

Of more use in generating general cursed items are the cursed qualities in appendix III. These include things like ‘Boon’, where a type of creature attacked with the weapon gains 2d6 points of damage to slowness, where the armor effects the user as a slow spell. Appendix IV follows up on this idea of creating cursed magic items with common curses, depending item conditions, like only during the night, day, etc…, and drawbacks, both major and minor.

Another neat inclusion in the appendices, is the Malign Artificer, a mage who can craft cursed items a bit easier than other mages. They still have to be able to craft the item in the first place, but they can effectively curse any item they create. In addition, they’re also resistant to curses, gaining a resistance against curses that increases as they gain in levels.

In the end, Tainted Troves is a very simple book with a very specific audience. Are you a GM looking for more cursed magic items and methods of creating them and adding them to your game? If the answer is yes, Tainted Troves is for you.
 

Thanks for the review, Joe. So you like it? :)

I will look into the cursed item cost issue and see what can be done. You raise a very good point there and it fits the flavor I wrote into the book better. I think what happened was we were shooting for a "by the mechanics" style of figuring costs and forgot to look at that particular option. Overall, though, I'm glad you dig the product! :)
 

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