This blog post got me hyped! Everything in here looks awesome, especially the formatting of the spells, which is very nostalgic for me as a 4e fan.
the designers of pathfinder are great at story & presentation ... and great at presenting wotc designs as their own.
I use to love paizo ... but, they are trying too hard to spin and dont feel honest to me. They lost me as a customer.
It is kind of weird how much this edition seems to be taking the good parts of 4e and 5e. If they really haven't looked at 4e or 5e much, parallel evolution is a hell of a thing.
I'll be honest, while I see them sharing the same heritage, they actually seem like they go in fairly different directions from the shared 3e/4e base. I'm curious as to what you see as the strong parallels between the two.You want a fully available example of parallel evolution, look at how much 5e mimics 13th Age. 13th Age is a d20 game by Jonathan Tweet (one of the 3.0 lead designers) and Rob Heinsoo (4e lead designer). They solved a bunch of problems. Then 5e came around, and solved the same bunch of problems in mostly the same ways.
This isn't anything new - PF has close genetics to D&D, and that include inheriting the same class of problems.
I'll be honest, while I see them sharing the same heritage, they actually seem like they go in fairly different directions from the shared 3e/4e base. I'm curious as to what you see as the strong parallels between the two.
If nothing else, 13th Age has a great warlord-esque class, so it has the most important distinction from 5e.![]()
If you look at where 3ed and 4e where, from there to 13th Age and from there to 5e are very similar.
Some of the issues they solved was extreme streamlining in order to play faster. Removal of tactical play from the base and moving to theater of the mind. They both came up with upcasting spells in higher level slots to keep them relevant.
Again, thsi isn't saying it plays exactly - they don't and neither will PF & 5e (or PF & 13th Age -- just that their DNA shapes a lot of the positive that they kept, and shaped a lot of negative that came up with parallel solutions.
Many of the 13th Age unique points come not from that shared ancestry, but from concepts that evolved in more narrative games, like their One Unique Thing, and Backgrounds. 5e tried this some with Inspiration. (Though the Escalation Die was purely a solution to combat grind and pacing that is easily yoinkable and used in 5e.)
Mostly this:Perhaps I have missed something, but how is that different from getting Wish from 9th level spells in PF1 or D&D?
In my experience (sic!) players were quite reluctant to cast spells with an xp cost.D&D 3.5 SRD said:XP Cost: The minimum XP cost for casting wish is 5,000 XP. When a wish duplicates a spell that has an XP cost, you must pay 5,000 XP or that cost, whichever is more. When a wish creates or improves a magic item, you must pay twice the normal XP cost for crafting or improving the item, plus an additional 5,000 XP.
"Wish" in Pathfinder has a material cost (a diamond worth 25K gold) and not an XP cost. "Wish" in 5e has no associated cost other than a 9th level spell slot.Mostly this:
In my experience (sic!) players were quite reluctant to cast spells with an xp cost.
Mostly this:
In my experience (sic!) players were quite reluctant to cast spells with an xp cost.
My guess is
Bard:Mental or Mental/Vital
Cleric: Spiritual/Vital
Druid: Material/Vital
Paladin: Spiritual
Ranger: Vital
Sorcerer: Material/Mental
Wizard: Material/Mental
Once they add psychics, they’ll be Mental/Spiritual. That leaves Material/Spiritual as an unused combination and I’m not really sure what class might use that. I guess maybe Sorcerer, but I’m expecting they’ll share the same spell list as wizards.
I would venture that Material/Spiritual or Material/Vital fit the sorcerer better.
You're probably right, but I'd love to see Sorcerer as Material/Spiritual just to give a different take on the class than the 3e/PF sorcerer.I’m assuming Vital will be where the majority of the healing spells fit, and sorcerers are not traditionally healers. And I’m guessing spiritual will be where you get you detect alignments, your protection from [whatever]s, your banes blessings, your consecrates and desecrates, etc (which is why I peg Paladins as having Spiritual rather than Vital), and that doesn’t seem particularly Sorcerer-y either. Conversely, I’m guessing Material is where you’ll see most of your blaster-caster spells and Mental will be where most of your charm, dominate, control, and illusion spells come from, all of which are very much in the sorcerer’s wheelhouse.
You're probably right, but I'd love to see Sorcerer as Material/Spiritual just to give a different take on the class than the 3e/PF sorcerer.
It would certainly be an interesting combination if my assumptions about what kinds of spells fall under which Essence are correct. Elemental and shapechanging magic combined with protective and blessing magic. Kind of a battlepriest type thing.
You're probably right, but I'd love to see Sorcerer as Material/Spiritual just to give a different take on the class than the 3e/PF sorcerer.
Well, that's a bit harsh considering some of use used to work for WotC and designed some of that source. Just say'n.
I would also challenge anyone to say that I either spin or am not honest...but you know, your feelings are your own, and I hope that we will regain you as a customer some day. In the end, the only thing we really want to do is make fun.
Stephen Radney-MacFarland
Pathfinder RPG Senior Designer
Paizo, Inc.