This blog post got me hyped! Everything in here looks awesome, especially the formatting of the spells, which is very nostalgic for me as a 4e fan.
Care to explain...?Erdric Dragin said:Goodbye, Pathfinder, nice knowing what you used to be. Now they've become their own RPG system completely irrelevant to the last.
It is kind of weird how much this edition seems to be taking the good parts of 4e and 5e. If they really haven't looked at 4e or 5e much, parallel evolution is a hell of a thing.
Yeah, well, just like AD&D and 5th edition aren't directly compatible doesn't mean they aren't the same game.I can't speak for Erdric, but PF2 is looking like it's very different than PF1, more like a completely different game than a patch on the old game.
I can't speak for Erdric, but PF2 is looking like it's very different than PF1, more like a completely different game than a patch on the old game. Whether this is a good thing is a matter of opinion, but I'm not sure this can really be disputed the more we learn about it. For a game that basically came into existence because of 3.x nostalgia, I can understand where people who were big fans of 3.PF are coming from.
Yeah, well, just like AD&D and 5th edition aren't directly compatible doesn't mean they aren't the same game. (And so is Pathfinder)
It's time to let d20 go.
If you absolutely must play that specific ruleset, I recommend 3E (and PF1).
Well, if someone already has all the material they need from a lifetime of gaming, what is the value proposition in a new, incompatible set of rules? Then again, the fully bought-in crowd for Pathfinder 1E is probably not a growth market at this stage, from a business sense. Which is what the same folks were more or less told by WotC in 2008, so #triggered.The game was successful because of the 3.x crowd, but it came into existence because Paizo saw a good business opportunity and jumped all over it.
AD&D is to BECMI as Pathfinder is to 3.5
2nd edition was a serious change from AD&D if you were actually following the RAW of AD&D Combat.
3rd edition was a serious change from 2nd edition if again, you looked at combat.
4th edition was a near rewrite of 3rd edition, again looking at combat.
5th edition pretty much told everyone that liked 4th edition that they were wrong to like it as it rolled back some things to a mix of all editions prior and streamlined things.
I liked first edition, read all the books for 2nd but didn't run it. Liked third edition, didn't see the point of Pathfinder. Loved 4th edition, and my opinion of 5th is neutral. I see the point of Pathfinder 2 and I'll probably choose that over 5e but jury is out. Generally, I don't like rules lite. On one hand it's good because it simplifies things, but on the other it can lead to sloppy abstraction.
What I'm seeing of PF2 looks like it could provide a good framework for a GM to build off of and not have to detail every abstraction for the rules set to feel right at his or her table for his or her reasons.
As far as other folks are concerned, I've yet to have a good chat with a 3.X loyalist that had a good argument for why they don't want PF2 other than spending money. This is fine, but it has absolutely nothing to do with the quality of the game itself or merits compared to other versions.
Be well
KB
Goodbye, Pathfinder, nice knowing what you used to be. Now they've become their own RPG system completely irrelevant to the last.
The game was successful because of the 3.x crowd, but it came into existence because Paizo saw a good business opportunity and jumped all over it.
AD&D is to BECMI as Pathfinder is to 3.5
2nd edition was a serious change from AD&D if you were actually following the RAW of AD&D Combat.
3rd edition was a serious change from 2nd edition if again, you looked at combat.
4th edition was a near rewrite of 3rd edition, again looking at combat.
5th edition pretty much told everyone that liked 4th edition that they were wrong to like it as it rolled back some things to a mix of all editions prior and streamlined things.
As far as other folks are concerned, I've yet to have a good chat with a 3.X loyalist that had a good argument for why they don't want PF2 other than spending money. This is fine, but it has absolutely nothing to do with the quality of the game itself or merits compared to other versions.
This seems like a distinction without a difference. The "good business opportunity" was the existence of legions of 3.x fans that suddenly became unsupported.
From a rules standpoint, other than streamlining the hit tables into THAC0, I don't see much difference between 1E and 2E. From what I've seen, you could use 1E books in a 2E game without any effort. Fluff-wise, wasn't 2E where TSR did the whole tanar'ri/baatezu hogwash?
4E was a complete rewrite of not just combat, but out-of-combat as well. It was also with 4E that WotC explicitly said "you're wrong to like the old D&D", rather than the very soft landing of 5E.
I am such a loyalist, but I'm undecided about PF2 at this point, because I haven't seen enough to make that judgement. The only thing I've seen that I really don't like is Resonance. The entire point of magic items, to me, is they are a non-character-based resource.
Well, if someone already has all the material they need from a lifetime of gaming, what is the value proposition in a new, incompatible set of rules? Then again, the fully bought-in crowd for Pathfinder 1E is probably not a growth market at this stage, from a business sense. Which is what the same folks were more or less told by WotC in 2008, so #triggered.
From a 5E perspective, I don't see much value in a system that does the same thing I already have (heroic fantasy), but without the best parts (Bounded Accuracy, for instance) and more math and paperwork. It seems to be alienating the 3.x purists, while maintaining some of the least enjoyable parts of 3.x. Time will tell how that works out in the market.