D&D 5E Take A Run On This Bank—They're Legitimately Asking For It

An innovative means for one of Allesund's wealthiest and most powerful families to inspire trust in their bank's customers might just be your big payday.

EN5ider has all you'll need to run a heist on the Mierogovani Vault—get the patrol routes, worker schedules, know about heat from the coppers, and more. Money and the Mierogovani aren't synonymous in Elissar, but it's hard to bring up the matter of coin in Allesund without this wealthy family being involved in one way or another. One of the ways they've climbed to such lofty heights has to do with an open challenge put forth to adventurers, criminals, and everyone else besides: successfully break into their vault, get back out, and they'll pay you to do it. Does the party have what it takes to sneak their way inside, escape undetected, and collect the massive reward? Deceptively designed by Tyler Omichinski, illustrated by Yeysson Bellaza, featuring the cartography of Dyson Logos.

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Lately on EN5ider:
  • 571. Dangerous Scenarios: The Mierogovani Job. Money and the Mierogovani aren't synonymous in Elissar, but it's hard to bring up the matter of coin in Allesund without this wealthy family being involved in one way or another. One of the ways they've climbed to such lofty heights has to do with an open challenge put forth to adventurers, criminals, and everyone else besides: successfully break into their vault, get back out, and they'll pay you to do it. Does the party have what it takes to sneak their way inside, escape undetected, and collect the massive reward? Deceptively designed by Tyler Omichinski, illustrated by Yeysson Bellaza, featuring the cartography of Dyson Logos.
  • 570. Adventure: Old Drowned Woes. A beast sits beneath Lach Bearnmere content to rest in the dark of its flooded chasm for aeons. But something has caused this ancient thing to stir, and stories of a great horror shifting deep within the waters have spread throughout southwestern Elissar. The bounties for its horned head rise with every panicked tale that reaches the pointed ears of Par Celundi. Includes the saproot druid (CR 7) and viper eel (CR 4). Deeply designed by Andrew Engelbrite for 4–5 PCs of 8th–9th level, illustrated by Rafael Benjamin, and featuring the cartography of Russ Morrissey and Umut Comak.
  • 569. Villain's Spotlight: Barochius the Pale. The talented vampire alchemist Barochius (CR 15) has discovered a way to overcome his aversion to sunlight and walks in plain sight during the day, gradually accruing more and more alliances with others of his kind by brokering his creation: the potion of daywalking. Ultimately the ambitious undead elf plans to leverage his control over the concoction to control his allies, taking their resources to pursue his real goal of achieving true immortality. Designs distilled by Austin Conrad, illustrated by Júlio Rocha.
  • 568. Intriguing Organizations: Luck Eaters. Praying for a stroke of good luck rarely pans out, but you might have a measure of success begging for someone else's misfortune thanks to the Luck Eaters—though not for free. Under the dubious guidance of the prophet Yakkik these gremlins strike deals to bring bad luck down onto the heads of others, traveling from the Temple of Fell Luck to wherever their curious services are called for. Includes the luck eater gremlin (CR 1) and their leader Yakkik (CR 6). Disastrously designed by Michael McCarthy, illustrated by Hannah Seakins.
  • 567. Archetypes of Sacrifice. A life of adventure might lead to glory and riches but far more surely it yields sacrifice. Some warriors and priests accept this truth and embrace it however, mastering disciplines that teach ways to attain the impossible by pouring oneself to the cause heedless of mortal consequences. Succeed by putting your cleric second with the Oblation domain, refuse to give up with your Diehard fighter, or embrace universal truths with the Selfless Path monastic tradition! Durably designed by Mike Myler, illustrated by Júlio Rocha.
 

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Mike Myler

Mike Myler


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