GreyLord
Legend
From another thread, I thought this would be an interesting thing to explore. There are other threads in the RPG forum but I don't think they are as specific as this, and deal with each edition individually in the same thread, so I thought I'd start one here with my CURRENT thoughts (meaning they could change).
OD&D - Hmm, can't really think of much here...I'd say the best was Greyhawk...but I don' think that I can comprehensively point to something that was the worst. Greyhawk simply changed the entire dynamic of the game...like a revolution all in one little book.
AD&D - People will have many varied opinions on this, but I'd say the best was the PHB...point blank. We actually used AD&D and OD&D as a mixed jumble for a while...and the PHB was probably the most useful of all the items we got seconded by the Monster Manual. I'd say my favorite (right now) is probably the Fiend Folio, and UA (though I know many hate it) was a close second to the PHB when it came out, but the PHB would probably be the best product that I would name for this edition.
On a side note, though I favor the PHB, UA, and MM, OA was actually pretty awesome and it wouldn't surprise me that some would place that as the best...as it was it's own game in it's own right in a manner of speaking.
2e - Best book hands down was the DMG. With options for making classes (sure, it could be abused, but at least it attempted to have a universal cost and ratio on the board in class creation, and someone's class could be cross referenced with those rules to see if they simply made up a powergaming munchkin class with no input, or if some sort of consideration had been taken in mind), races, and everything else that I found useful, this was perhaps one of the best D&D books ever made...IMO.
The Worst...now that gets REALLY hard for me to determine. There were SO many. I have to say...Player's Options: Skills and Powers was the worst. It had EVERYTHING that I hated in it. Basically, it was the epitomy of adding things I hated to D&D...so I'd say that would be the absolute worst product.
Holmes - Well, I only ever got one product for this...so really can't say one way or the other.
BX/BECMI - including these as the same item despite some differences between them. The best is very hard to say, probably the Red Box. It is probably the best introductory box to D&D and RPG's I've seen prior to the Pathfinder Beginner Box. It was really effective and really good at not only introducing D&D, but RPGs in general.
The worst probably would be the immortals box (sorry Frank...I know a LOT of love went into it...but hear me out first). Why? Simply put, because I never used it. It read great, had great ideas, but we never actually got to use it in play...therefore it is not the worst because it was bad, but simply because we never used anything in it.
3e/3.5 - AS with the BX/BECMI above...including them as the same edition. Best product I think was the UA. In theory, if you took the three class route, you could almost (that's an almost) play the game without a PHB. It added so many optional items that you could pick and choose from...it was awesome.
Worst product....hmmm...I'd say the Epic Level Handbook. We used the feats and little else. Overall, it did nothing to really expand the game for us, it really didn't do much for martial users and the epic level rules were broken (IN MY OPINION of course). We simply utilized other rules (#of atks kept going up, BAB kept going up at the same rate as it did previously, increased spell levels...etc). So in effect, it was a bad book in my opinion of which I used very little.
4e - This is really hard to say. I'd probably say the best book was the PHB...even though it got errata'd to heck and back. It at least had the base ideas and rules along with enough classes to play the game. Worst book, hands down the DMG. If you knew what you were doing, you don't even need the DMG to play. It has about two or three useful pages for us...and that's it. FOR ME...it was the most worthless book I ever got, and that's probably for ALL editions.
Pathfinder - yeah, I know...not D&D...but I felt like tossing it in here...others can post or not post including it. I think the most useful is apparent...the Core Rulebook. It has the rules and updates...what else can I say. OUTSIDE of that though, the Best book...hmmm....I'd have to say the Beginner box for the exact same reasons I stated the Red Box for BECMI. It is actually a better intro to RPGs in my opinion than even the Red Box was...and that's SAYING A LOT.
The worst product? Advanced Race Guide. I know there are many that find it invaluable...but as I usually have monsters be monsters, adding these types of options normally bring more headaches than not at my table. If they do want to play a monster...then comes in all the prejudice against that PC...and then the complaints come in of them being persecuted (burned at the stake for coming in town...etc.) simply because they wanted something different. For me...it just adds headaches...hence if I GM, it's outlawed at the table. Hence...maybe not the worst written by any means...but for the games I would GM...the worst book as it brings more trouble than it helps.
So, that's my list...what's yours?
edit: PS - forgot to put in my worst for AD&D. I'd mirror what others have noted, which was the WSG/DSG. I simply didn't really get much use out of them and really didn't use them all that much.
OD&D - Hmm, can't really think of much here...I'd say the best was Greyhawk...but I don' think that I can comprehensively point to something that was the worst. Greyhawk simply changed the entire dynamic of the game...like a revolution all in one little book.
AD&D - People will have many varied opinions on this, but I'd say the best was the PHB...point blank. We actually used AD&D and OD&D as a mixed jumble for a while...and the PHB was probably the most useful of all the items we got seconded by the Monster Manual. I'd say my favorite (right now) is probably the Fiend Folio, and UA (though I know many hate it) was a close second to the PHB when it came out, but the PHB would probably be the best product that I would name for this edition.
On a side note, though I favor the PHB, UA, and MM, OA was actually pretty awesome and it wouldn't surprise me that some would place that as the best...as it was it's own game in it's own right in a manner of speaking.
2e - Best book hands down was the DMG. With options for making classes (sure, it could be abused, but at least it attempted to have a universal cost and ratio on the board in class creation, and someone's class could be cross referenced with those rules to see if they simply made up a powergaming munchkin class with no input, or if some sort of consideration had been taken in mind), races, and everything else that I found useful, this was perhaps one of the best D&D books ever made...IMO.
The Worst...now that gets REALLY hard for me to determine. There were SO many. I have to say...Player's Options: Skills and Powers was the worst. It had EVERYTHING that I hated in it. Basically, it was the epitomy of adding things I hated to D&D...so I'd say that would be the absolute worst product.
Holmes - Well, I only ever got one product for this...so really can't say one way or the other.
BX/BECMI - including these as the same item despite some differences between them. The best is very hard to say, probably the Red Box. It is probably the best introductory box to D&D and RPG's I've seen prior to the Pathfinder Beginner Box. It was really effective and really good at not only introducing D&D, but RPGs in general.
The worst probably would be the immortals box (sorry Frank...I know a LOT of love went into it...but hear me out first). Why? Simply put, because I never used it. It read great, had great ideas, but we never actually got to use it in play...therefore it is not the worst because it was bad, but simply because we never used anything in it.
3e/3.5 - AS with the BX/BECMI above...including them as the same edition. Best product I think was the UA. In theory, if you took the three class route, you could almost (that's an almost) play the game without a PHB. It added so many optional items that you could pick and choose from...it was awesome.
Worst product....hmmm...I'd say the Epic Level Handbook. We used the feats and little else. Overall, it did nothing to really expand the game for us, it really didn't do much for martial users and the epic level rules were broken (IN MY OPINION of course). We simply utilized other rules (#of atks kept going up, BAB kept going up at the same rate as it did previously, increased spell levels...etc). So in effect, it was a bad book in my opinion of which I used very little.
4e - This is really hard to say. I'd probably say the best book was the PHB...even though it got errata'd to heck and back. It at least had the base ideas and rules along with enough classes to play the game. Worst book, hands down the DMG. If you knew what you were doing, you don't even need the DMG to play. It has about two or three useful pages for us...and that's it. FOR ME...it was the most worthless book I ever got, and that's probably for ALL editions.
Pathfinder - yeah, I know...not D&D...but I felt like tossing it in here...others can post or not post including it. I think the most useful is apparent...the Core Rulebook. It has the rules and updates...what else can I say. OUTSIDE of that though, the Best book...hmmm....I'd have to say the Beginner box for the exact same reasons I stated the Red Box for BECMI. It is actually a better intro to RPGs in my opinion than even the Red Box was...and that's SAYING A LOT.
The worst product? Advanced Race Guide. I know there are many that find it invaluable...but as I usually have monsters be monsters, adding these types of options normally bring more headaches than not at my table. If they do want to play a monster...then comes in all the prejudice against that PC...and then the complaints come in of them being persecuted (burned at the stake for coming in town...etc.) simply because they wanted something different. For me...it just adds headaches...hence if I GM, it's outlawed at the table. Hence...maybe not the worst written by any means...but for the games I would GM...the worst book as it brings more trouble than it helps.
So, that's my list...what's yours?
edit: PS - forgot to put in my worst for AD&D. I'd mirror what others have noted, which was the WSG/DSG. I simply didn't really get much use out of them and really didn't use them all that much.
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