I'm way too confused to even begin to know what your original problems were.
Well you could go back to page one and read it I suppose. That's the problem with jumping into this style of thread half-way in.
As I remember, they are purely narrative, until more and more problems kept piling up.
No they are explicitly linked to the mechanics of the game.
I don't think we do agree. I don't see a problem with rest times or healing surges.
Answer me this though please:
I narrate a really serious chest injury to your PC as they go deep into the negatives and two strikes to his name already. Completely on his own, your character: saves with a 20. Your PC's allies rescue him but the group healer (be he cleric or warlord or whatever) died and the group is out of magical healing. [In other words no aid]. He is able to achieve an extended rest and 6 hours later he is back to full capacity - that serious chest wound I described no longer effects him. Do you think your character has done some pretty miraculous healing all on his own compared to my description? Do you think then that my description was over the top to begin with and should have been toned down? Can you see why without the intrusion of magic upon this scene, it does not really hold together very well?
I was trying to think through ways to overcome your own problems. The idea of believability in a game like D&D, to me, is absurd and I just see you guys trading off for a reason I am no closer to understanding now than I was with my first post.
But some of us like to play what if. What if the world was not entirely dissimilar to our world in terms of physics etc. except for the intrusion of "magic" and all the other wonderful things that go with it. I'm not sure believability is as much the word as reasonableness. I'm looking as a player/DM to present a reasonable world to my players that makes some sort of sense to the players. Sure there might be rough edges here and there if you poke hard enough but on the whole, as DM I try to ensure that reasonable things happen. It keeps my players happy.
Being able to completely ignore a serious wound within 6 hours without the use of magic is to me and my group unreasonable. We make it reasonable by not narrating serious wounds in the first place and then when the PCs health or death has been determined the "serious" wound is now either minor or fatal. We do not find second winds, short rests or extended rests magical in any way unless there is a character capable of such magic; and in which case, the magic is because of the character, not because of the mechanic itself.
This seems a pretty standard way of looking at things, so I'm not getting your confusion.
The only thing I can think of is that, you don't like it because it's not how things are traditionally done. I could be wrong but as I said, I'm so very confused at this stage. I really think this has run its course.
The thing is I am not confused. I have kept a very open mind and understood exactly what you have said and thought and applied it to my situation. When dealing with the vagueness of generalisations, what you are saying seems like it
should be reasonable but as soon as we start discussing specifics, all the same issues are still there with the RAW needing "correction". Unless you can give me a concrete example using 4e RAW how to explain such healing alacrity, then I'm left with no choice but to keep doing what I'm doing in terms of playing and DMing 4e; and still believing that there is a hole in the spectrum of reasonable damage description that remains unfilled.
Best Regards
Herremann the Wise