Hypersmurf
Moderatarrrrh...
Throw some DC 37 traps in there 

Yeah, that's pretty much the way I interpret it (at least for the "threatened" part). However, I would also include things other than combat that would "distract" the character, but none of those apply here.mmu1 said:Well, given that the PHB also uses climbing a rocky slope as an example of something you can Take 10 on (also p.61), there is no reason not to be able to use it on Disable Device. There is no real difference between failing your Take 10 check in the middle of a climb and falling to the ground and failing it while disarming a trap and getting blasted/poisoned/crushed.
If you read the whole paragraph, it seems pretty likely that by "distracted or threatened" the designers pretty much mean attacked, or at least influenced by a hostile third part of some kind, since the condition they bring up that causes Krusk to not be able to Take 10 anymore is getting attacked by a goblin in the middle of the climb.
Artoomis said:Absolutely you can take 10 on disable device. If you have a find traps/disable device expert, then, when not it an otherwise hazardous or distracting environment, the checks will work all the time on "regualr" traps.
So? The rogue is getting what he "paid" for. There are other things he can't do because he can do these two so well. This is not a problem.
Of course, the really, really tough magical devices will defeat him just when he is getting overconfident!
purple knight said:DM's discretion of course, but I would say a trap could threaten if it was actively moving to damage the rogue, like a wall sliding toward the rogue,while he is attempting to disable the device. Those that remember Tomb of Horrors can visualize several traps where the character is "rushed" by parts of the trap or other non attack type threats while trying to remove a trap.
Of course if the trap gets him within 10 rounds (1 minute), he can't take 10 anyway.