Dog Moon
Adventurer
Something just irks me about Forgery and taking 20. It is an out of combat skill, so time isn't vey important. Creating a longer/more difficult document takes 1d4 minutes per page. If it was something important a person didn't want discovered, then why wouldn't someone take 20? Okay, so at 4 minutes per page, it takes 80 minutes per page, if it's really THAT important, I would take the time.
For example, in one campaign us PCs investigated a house owned by a necromancer. We killed the necromancer and I decided that I liked the house. I found out the information on who owned the house, all the documents, etc. Then, I forged documents pretending that the necromancer had sold his house to me, conveniently dated shortly before his death. The DM made the check in private, as the PHB says to do, but I said, why can't I take 20? I wanted to make sure the house would stay mine. He looked it over and finding nothing that went against it, agreed that it could be done and I took a 20.
Also, why couldn't someone take a 20 investigating a document. There is no length assigned checking it over, so I would assume that it normally takes 2 minutes to look it over well if you're taking a 20. If it's something important, you would WANT to look it over that carefully.
It seems that Forgery is a skill that should basically be set at a DC of 20 with modifiers of skill ranks and other miscellaneous things which add to it, for both Forging and trying to detect the Forgery. I was thinking about making it a skill that cannot be taken 20 on, but I don't know if I like that. If someone is very careful and spends a lot of time on it, they deserve a 20 and who would want to be sloppy in Forging something?
I could this is a little ranting, but I'm also wondering if anyone uses Forgery and if so, have they come across this same predicament, or am I just missing something?
For example, in one campaign us PCs investigated a house owned by a necromancer. We killed the necromancer and I decided that I liked the house. I found out the information on who owned the house, all the documents, etc. Then, I forged documents pretending that the necromancer had sold his house to me, conveniently dated shortly before his death. The DM made the check in private, as the PHB says to do, but I said, why can't I take 20? I wanted to make sure the house would stay mine. He looked it over and finding nothing that went against it, agreed that it could be done and I took a 20.
Also, why couldn't someone take a 20 investigating a document. There is no length assigned checking it over, so I would assume that it normally takes 2 minutes to look it over well if you're taking a 20. If it's something important, you would WANT to look it over that carefully.
It seems that Forgery is a skill that should basically be set at a DC of 20 with modifiers of skill ranks and other miscellaneous things which add to it, for both Forging and trying to detect the Forgery. I was thinking about making it a skill that cannot be taken 20 on, but I don't know if I like that. If someone is very careful and spends a lot of time on it, they deserve a 20 and who would want to be sloppy in Forging something?
I could this is a little ranting, but I'm also wondering if anyone uses Forgery and if so, have they come across this same predicament, or am I just missing something?