Xeviat
Dungeon Mistress, she/her
Of all the additions in 5.5, my absolute favorite is Cunning Strike and it's related abilities. Rogue and Barbarian both have features to give up one of their advantages (advantage or sneak attack dice) to gain attack riders. Paladin technically has a similar ability, with Divine Smite vs other smites that do less damage but have additional effects. Monk kind of has a similar ability, with their additional unarmed attacks and the basic ability to swap unarmed damage for trip, push, and grab.
In thinking about a similar ability for rangers, I came up with an ability mechanic that I'm itching to use.
What if there were abilities that gave you additional effects if you attack with advantage and both rolls are high enough to hit? I think there was a Book of Nine Swords maneuver that did something similar, and there was Rend back in 3E giving extra damage if you hit with both weapons with TWFing. It could even be a trade off ability; if you attack with with advantage, you can declare before your roll that you're "Taking Advantage", which means both attacks need to hit but you gain an additional effect.
What does the math end up looking like?
OK, so at the standard 65% chance to hit, voluntarily doing nothing unless both attacks hit would be a huge drawback. "If both attacks hit" as a bonus could be a big gain. It's about half as likely as the advantage hit, so a feature could offer double the damage of a normal on hit effect, maybe adjusted up a little since the feature would only work with advantage (though Rogues and Rangers can get advantage easily, and 5.5 isn't hard to get advantage.
What could you see doing with "if both rolls hit with advantage"?
In thinking about a similar ability for rangers, I came up with an ability mechanic that I'm itching to use.
What if there were abilities that gave you additional effects if you attack with advantage and both rolls are high enough to hit? I think there was a Book of Nine Swords maneuver that did something similar, and there was Rend back in 3E giving extra damage if you hit with both weapons with TWFing. It could even be a trade off ability; if you attack with with advantage, you can declare before your roll that you're "Taking Advantage", which means both attacks need to hit but you gain an additional effect.
What does the math end up looking like?
Attack Roll Needed | Hit % | Advantage Hit % | Taking Advantage Hit % |
1 | 100.00% | 100.00% | 100.00% |
2 | 95.00% | 99.75% | 90.25% |
3 | 90.00% | 99.00% | 81.00% |
4 | 85.00% | 97.75% | 72.25% |
5 | 80.00% | 96.00% | 64.00% |
6 | 75.00% | 93.75% | 56.25% |
7 | 70.00% | 91.00% | 49.00% |
8 | 65.00% | 87.75% | 42.25% |
9 | 60.00% | 84.00% | 36.00% |
10 | 55.00% | 79.75% | 30.25% |
11 | 50.00% | 75.00% | 25.00% |
12 | 45.00% | 69.75% | 20.25% |
13 | 40.00% | 64.00% | 16.00% |
14 | 35.00% | 57.75% | 12.25% |
15 | 30.00% | 51.00% | 9.00% |
16 | 25.00% | 43.75% | 6.25% |
17 | 20.00% | 36.00% | 4.00% |
18 | 15.00% | 27.75% | 2.25% |
19 | 10.00% | 19.00% | 1.00% |
20 | 5.00% | 9.75% | 0.25% |
OK, so at the standard 65% chance to hit, voluntarily doing nothing unless both attacks hit would be a huge drawback. "If both attacks hit" as a bonus could be a big gain. It's about half as likely as the advantage hit, so a feature could offer double the damage of a normal on hit effect, maybe adjusted up a little since the feature would only work with advantage (though Rogues and Rangers can get advantage easily, and 5.5 isn't hard to get advantage.
What could you see doing with "if both rolls hit with advantage"?