MojoGM
First Post
Hey all,
The notion of making AOO's less clunky in 4E has me intrigued, and since we have starting messing with the 3E's rules seriously for the first time (we're trying out spell levels for the wizard), I'm wondering about limiting the conditions which provoke AOO's in order to try and speed up the game.
Has anyone done this? And if so, what exactly did you do and how has it worked? Any particular pitfalls to watch out for?
My initial thought is to keep AOO's for spells or ranged weapons in melee, specific movement in combat and that's it. Sort of like they are talking about in 4E.
Any thoughts or input would be appreciated.
Thanks!
The notion of making AOO's less clunky in 4E has me intrigued, and since we have starting messing with the 3E's rules seriously for the first time (we're trying out spell levels for the wizard), I'm wondering about limiting the conditions which provoke AOO's in order to try and speed up the game.
Has anyone done this? And if so, what exactly did you do and how has it worked? Any particular pitfalls to watch out for?
My initial thought is to keep AOO's for spells or ranged weapons in melee, specific movement in combat and that's it. Sort of like they are talking about in 4E.
Any thoughts or input would be appreciated.
Thanks!