Tilla the Hun (work)
First Post
Arravis said:A strong economic model for D&D is a product I've yet to see anyone make, which has surprised me. If I had a clue about the middle ages or economics, it's something I'd take on myself... oh well.
Actually, there is such a thing. Forget who made it, but back when I was doing research for my own home brew world (and was semi-knowledgeable that the economics presented in the PHB and DMG were just so much nonsense - prices presented were for -anywhere- with no attention paid to local market variations!) I located a beautiful excel workbook that had multiple pages. The first page requested approximate regional population, number of icties, and etc. It broke down the per square mile population between cities and rural areas according to some commonly used formulas that are in today's statistics (down to how many people a medieval farm could feed with it's per square mile population).
The additional pages broke each region down, and requested typical import/export in each area, gave you the surplus income and local market variation.
The thing was so lovingly detailed (with every step explained in mathematical fomulae) that one could actually get the true cost of raising a chicken and selling it to the local tavern.
As for a pig - domesticated pigs get MUCH bigger than boars. Modern day record sizes approach a full ton (1800 lbs)
Now think about trying to butcher AND store AND throw away offal from this pig as an innkeeper (and no, you can't just throw the trash out back - the smell will drive customers away).
The cost increases dramatically, and suddenly.
I'll see if I can find that excel workbook again. It was a pretty good workup of a working economic model. It even had inputs for catastrophes - i.e. severe droughts in areas, or monsoons, or volcanoes
