It does seem like a good indicator for games that are receiving active development and I'm not suggesting you're wrong. I would point out, however, that those of us in PF1 games cannot buy new PF1 products from Paizo because they aren't being made. One local DM kept his subscription to Paizo adventures but plans to convert anything he likes to PF1.
I mean, I know I bought some Paizo material and converted it to 5E before PF2 came out. That could easily work in the reverse, too, though overall I think it's probably a small bit of the market.
Also keep in mind he made a 5e vs PF2e video and he gave the win to PF2e. I feel his complaints are legitimate. I tried to like it but it was just too busy. He did give the game a fair shot. Its his opinion after all.
I mean, I feel his complaints are kind of lame because he just doesn't give any real support to it. There's no real justification for saying the Druid
has to shapeshift into a T-Rex every time: I've looked at the different stats and honestly there is are other easily viable options there. You need to give
some sort of more detailed evidence if you are going to talk about "optimal picks" because you're dealing with stuff like numbers. That he didn't... well, it's weaksauce. With his Diplomacy jab at the end, it all comes off as pretty weak.
It’s kinda cool to polymorph into a T-Rex. Sounds like fun to me. It’s nothing I would get upset about. But maybe that’s a sign that they need to create more monsters of that challenge rating to maybe spice things up a bit.
It doesn't quite work like that in PF2: you basically a base form and you get stat/attack mods depending on the form. I think they could do a little more to flesh out (The Ankylosaurus should get extra AC, Brontosaurus should get more HP, the Stegosaurus should probably cut teh difference between the two to give it a little niche, and the Deinonychus should probably cause a bit more bleed damage to stay competitive), but the T-Rex isn't like the end-all be-all for that transformation: the Triceratops is definitely more of a damage-dealer, it just lacks the T-Rex's range. Then again the Big B has more range, and if you have access to AoO it's definitely going to lockdown more people, though it's attack doesn't have the Deadly trait like the T-Rex's jaws do (though the jaws don't cause as much normal damage).
Also really needs a Pteradon transformation, maybe a Plesiosaurus to give air/water versatility.
While I agree with most of your analysis, I think it is absolutely wrong that many claimed you could not roleplay in 4e. I'm not sure how you could dispute that (of course I couldn't understand it when people said it on the WotC boards as well). In case you misunderstood, that is what I was claiming was wrong, not anything to do with combats.
People seem to think that having systems to arbitrate roleplaying is meant to
replace roleplaying. His last Diplomacy comment really nailed that home.
To be honest I can’t comprehend why people feel they can bo longer play a game because they stop putting out new books for it. Blows my mind. I think it makes them easier to play because canon closed.
I mean, it's always regrettable, but as long as you got the books you're good. When it looked like FFG Star Wars was ending, I was pretty okay because I had all the material for it.
Insofar as Roll20 is a VTT intended to facilitate online RPGs and PF2 is a one such RPG, I can say that the VTT side of it is very bad. How much that has to do with the PF2 ruleset or Paizo support is a question I don't have an answer for but by comparison the Foundry VTT experience is significantly better.
I may feel bad for PF2 that is been implemented so poorly, but I'm embarrassed for Roll20
a. ) That the product is so bad, and
b.) That such a superior product is in the market by a new and small entrant.
Roll20 should have the benefits of scale and experience to prevent such quality disparities.
Roll20 is just really lackluster. Like, the interface is dated as hell in my opinion, especially when you compare it to Foundry. I'm not a fan of the subscription service, but if you're going to do it I think you should really have a solid user interface and options, and honestly it feels like a product from 3-4 years ago.
I think it’s mostly because Roll20 seems complacent and has probably terrible infrastructure (where the heck is night mode???). Only reason I use it is to play 4e because I see no support ever coming for foundry since the community is incredibly tiny and only getting smaller. Once I can get a group to run pathfinder 2e or other systems I’m doing everything else on foundry
God, yes, night mode.
I do hope 4E appears on it, though I think the bigger problem is the lack of OGL material, which makes it legally difficult to create it.