The-Magic-Sword
Small Ball Archmage
Here's a sample of some maps I used in the last leg of my recent campaign, over the course of 2 levels, and from summer to the end of the campaign in November (I forget the date of our last level skip.)So you guys are telling me that you regularly use encounter distances of 100+ feet in dungeons, through winding corridors, closed doors, limited illumination, etc?
If nothing else, your limit is 60 ft with darkvision while in a large, unlit room.
I'm aware encounters can be overland, outside on a clear day with miles of visibility. I'm aware that dungeons can have massive rooms of 300+ feet with their own illumination. But if we're honest, none of those examples are assumed to be the norm by the encounter design of published adventures by WotC, Paizo, or even TSR back in the day.
If you're running a game like that, you are definitely going against the design philosophy of the system. Standard encounters are probably on a maximum 50 x 50 ft area. They are probably in a dungeon or other closed adventure site.
Having run the first two books of Age of Ashes (like Cody did), I can say that they use fairly small encounter areas (except for an encampment in the second book, which isn't intended so much as a single encounter area but several zones).
67 Squares means it has a length of 335 feet, they fought a bunch of Gashadokuro and a Graveknight here at the gates of the familial castle of one character.
52 Squares means it has a length of 260 feet, they fought 3 adult dragons, followed by an ancient shadow dragon here.
48 squares means it has a length of 240 feet, this was the map for my final boss, a powerful Ravener, and her Graveknight minions.
40 squares means it has a width of 200 feet, and 30 squares means it has a length of 120 feet, this is where they encountered the Black Dragons they cut a deal with, but it was prepped for if things go south.
That isn't even all my examples, since my home-made maps aren't available to me at my desk at work, whereas the ones I saved from reddit to use are. I have smaller maps too that fit more into what you're thinking of, but the point is, its not exactly uncommon in my campaign to end up with these massive sight lines.