Tale Weaver's Vampire: The Masquerade Game Board

Is he holding a rifle or a shotgun? I'm confused from that last post.

Koln laughs as the shot hits him in the chest. "Ah, my head is NOT my stomach! You need to aim higher!"
He pouts as Bothwell backs away from the edge of the loft, "Aww that's not fair. You owe me two turns!" He sighs and backs up ten feet, walking backwards until he is just in front of the threshold to the barn so he's out of view of Bothwell. He then fires straight at Zombie 1.

Open fire
Roll Lookup
1d20+8+1 → [6,8,1] = (15)

Possible damage
Roll Lookup
2d6+1 → [4,2,1] = (7)

Burning damage
Roll Lookup
1d6 → [3] = (3)
 

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The Neighbor's Farm

Is he holding a rifle or a shotgun? I'm confused from that last post.

Koln laughs as the shot hits him in the chest. "Ah, my head is NOT my stomach! You need to aim higher!"
He pouts as Bothwell backs away from the edge of the loft, "Aww that's not fair. You owe me two turns!" He sighs and backs up ten feet, walking backwards until he is just in front of the threshold to the barn so he's out of view of Bothwell. He then fires straight at Zombie 1.

Open fire
Roll Lookup
1d20+8+1 → [6,8,1] = (15)

Possible damage
Roll Lookup
2d6+1 → [4,2,1] = (7)

Burning damage
Roll Lookup
1d6 → [3] = (3)


It's a rifle. That was a mistake.

Zombie 1 is hit in the shoulder by the bullet.

Zombie 1 takes 2 damage (piercing) (5 absorbed) and 3 fire damage for a total of 5.


Zombie 1 is still standing but barely. It looks horribly mangled at this point.

Clover searches the perimeter of the barn but doesn't find another way in. There are no windows or other doors to the barn. To be nice though she'll make her way entirely around the barn and start her next turn in the entrance where she was before.

Zombie 2 lumbers forward 20 feet coming up to Lacey.

Here is how I see the map now.
It's Ruby's turn.
 

"Hang in there Koln!" Ruby calls out after watching him take a hit from the rifle. She frowns at Bothwell. "Grr!! I'll get you just you wait!"

Search for any beams that hold the lofts up for climbing
1d20+5 → [19,5] = (24)
Roll Lookup
 

"Hang in there Koln!" Ruby calls out after watching him take a hit from the rifle. She frowns at Bothwell. "Grr!! I'll get you just you wait!"

Search for any beams that hold the lofts up for climbing
1d20+5 → [19,5] = (24)
Roll Lookup

Ruby
[sblock]
The beams that hold the lofts up don't look like they can be climbed but there are the remains of stairs that lead up to the loft that Bothwell is on as well as a perfectly intact set of stairs leading to the one that is across from him. Getting up the broken stairs will take a climb and a balance check.
[/sblock]
 



The Neighbor's Farm

Zombie 1 tries to hit Lacey with a slam attack.

Attack Roll
1d20+6 → [2,6] = (8)

and misses horribly!

Koln and Ruby regenerate some hp because it's the beginning of the second round.

Koln Regeneration
2d4 → [2,4] = (6)

Koln regenerates 6hp. He's at 42.

Ruby Regeneration
2d4 → [2,4] = (6)

Ruby regenerates 6hp. She's at 54.

Lacey swings the chairleg at Zombie 1

Attack Roll
1d20+11 → [5,11] = (16)

Damage
1d6+5 → [3,5] = (8)

Zombie 1 goes down!

For her second attack she'll swing at Zombie 2

Attack Roll
1d20+6 → [4,6] = (10)

and she misses Zombie 2.

Meanwhile Bothwell comes back to the edge of the loft and takes a shot at Lacey.

Attack Roll
1d20+8 → [5,8] = (13)

He misses her and retreats back going towards the front wall of the barn.

Here is what the map looks like now.
It's Koln's turn.
 


The Neighbor's Farm

Koln moves forward 5ft, then right 15ft so he's right under the loft. He takes aim at the zombie, hesitating for a moment considering how close Lacey is to the target, shrugs and fires.

Open fire
Roll Lookup
1d20+8 → [14,8] = (22)

Damage
Roll Lookup
2d6+1 → [4,4,1] = (9)

Burn Damage
1d6 → [1] = (1)
Roll Lookup

Zombie 2 groans as it is struck with the bullet.

Zombie 2 takes 4 damage (piercing)(5 absorbed) + 1 fire damage = 5.

Here's the map. It's Clover's turn.
 

Having already circled the building once, Clover found herself back at the door listening to the sounds of fighting. She crossed her arms, deep in thought, "Hm... maybe I should check the outside of the barn again. Surely I must have missed something!"

Just kidding.

But seriously, after finding her way back to the opening to the barn, she peeked tentatively inside and recoiled at the sight of the zombies. 'That filth again? Someone should really introduce them to a mirror. Maybe they'll have the decency to stop existing after they see their reflection...'
Whip at the ready, she took a moment to gear herself up for the impending fight--'I hate this I hate this I hate this...'--then stepped into the barn. Immediately, she noticed Lacey hitting the icky thing with a... was that a chairleg? Either way, it looked like she needed help. Stepping forward, she positioned herself 10 feet to the left of Lacey (coincidentally, making her NOT the first one Koln's bullets would hit, should he miss).
In true lion-tamer fashion, she drew back her arm in preparation for her first lash, snarling at ugly (aka, the zombie), "It's time to learn some etiquette. Do us all a favor and stop existing!"

Whip!
1d20+6 → [14,6] = (20)

Damage
1d6+1 → [4,1] = (5)
 

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