Tale Weaver's Vampire: The Masquerade Game Board

The Neighbor's Farm

Immediately, she noticed Lacey hitting the icky thing with a... was that a chairleg? Either way, it looked like she needed help. Stepping forward, she positioned herself 10 feet to the left of Lacey (coincidentally, making her NOT the first one Koln's bullets would hit, should he miss).
In true lion-tamer fashion, she drew back her arm in preparation for her first lash, snarling at ugly (aka, the zombie), "It's time to learn some etiquette. Do us all a favor and stop existing!"

Whip!
1d20+6 → [14,6] = (20)

Damage
1d6+1 → [4,1] = (5)

The whip strikes the zombie and appears to burn its flesh.

Zombie 2 takes 5 damage (holy).

Zombie 2 continues to try and attack Lacey.

Attack Roll
1d20+6 → [7,6] = (13)

Needless to say it misses.

I know that Ruby is going to climb the broken stairs on this turn and she is successful. She ends up reaching the loft where Bothwell is. That takes up her turn.

Lacey says "Silly zombie." and swings at it again with the chair leg.

Attack 1
1d20+8 → [18,8] = (26)

Damage
1d6+2 → [5,2] = (7)

Zombie 2 takes 7 damage (bashing).

Attack 2
1d20+3 → [11,3] = (14)

The second attack misses. The zombie looks like it is on its last legs.

Lacey looks over at Clover and winks "I'll let you handle this. I'm going to help our amish friend!" With that, Lacey walks past the zombie nonchalantly and goes over to the broken stairs.

Zombie Attack of Opportunity
1d20+6 → [10,6] = (16)

The zombie swipes at Lacey feebly. Lacey sticks her tongue out at it, dodging easily. When she reaches the stairs she calls out "Is this all you've got for us Bothwell? Some pathetic zombies?"

Here is the map. It's Koln's turn.
 

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Koln smiles approvingly at Clover and moves forward 20 feet before turning and firing at the zombie. "Let's see if we can return this corpse back to the grave, no?"

Open fire
Roll Lookup
1d20+8+1 → [11,8,1] = (20)


Normal Damage and Burn
Roll Lookup
2d6+1, 1d6 → ([5, 6, 1], [5])



 

The Neighbor's Farm

Koln smiles approvingly at Clover and moves forward 20 feet before turning and firing at the zombie. "Let's see if we can return this corpse back to the grave, no?"

Open fire
Roll Lookup
1d20+8+1 → [11,8,1] = (20)

Normal Damage and Burn
Roll Lookup
2d6+1, 1d6 → ([5, 6, 1], [5])

That's pretty dumb that IC didn't give you a total on those rolls.

Zombie 2 took 6 damage (piercing) (5 absorbed) and 5 fire damage (10 total).

Zombie 2 falls on the ground motionless as well.

Bothwell yells down to Lacey "The zombies were just the appetizer!"

It's Clover's turn. I couldn't move Koln directly forward, there are actually walls under the loft (those gray lines). So I put him close to where you wanted him to go. Here is the map.
 

Just as Clover was lifting the whip for another go at the ugly creature, it fell from the shot fired by Koln. She continued to look at the thing blankly for a moment, then hastily stood erect and coiled her whip properly, remarking to Koln while distractedly clearing her throat, "Right, Koln. Good teamwork... again."
"The zombies were just the appetizer!"
A voice sounded from overhead and she followed Lacey's gaze to the loft area. Whoever was up there was the bastard who kept sending these ugly things--did he call them zombies?--after them. Apart from being a pain to kill, they were just hideous. Good riddance. And now to kill the puppetmaster...
Once again slowly unfurling her whip, she allowed it to snake lazily over the ground like a circling python, ready for the kill. With a horrible, deadly smirk plastered on her face, she lifted her head to the loft and let her voice ring out clear and mocking, "Now, now... where are your manners? At least our mothers taught us to never play with our food. Now, why don't you be a courteous host and come down here so we can dig into the main course? Unless that course happens to be chicken!"

Can I see Bothwell? If so... DREAD GAZE! (charisma+intimidation, which I guess means a 1d20+3 in my case?)
1d20+3 → [20,3] = (23)
 

The Neighbor's Farm

Just as Clover was lifting the whip for another go at the ugly creature, it fell from the shot fired by Koln. She continued to look at the thing blankly for a moment, then hastily stood erect and coiled her whip properly, remarking to Koln while distractedly clearing her throat, "Right, Koln. Good teamwork... again."
"The zombies were just the appetizer!"
A voice sounded from overhead and she followed Lacey's gaze to the loft area. Whoever was up there was the bastard who kept sending these ugly things--did he call them zombies?--after them. Apart from being a pain to kill, they were just hideous. Good riddance. And now to kill the puppetmaster...
Once again slowly unfurling her whip, she allowed it to snake lazily over the ground like a circling python, ready for the kill. With a horrible, deadly smirk plastered on her face, she lifted her head to the loft and let her voice ring out clear and mocking, "Now, now... where are your manners? At least our mothers taught us to never play with our food. Now, why don't you be a courteous host and come down here so we can dig into the main course? Unless that course happens to be chicken!"

Can I see Bothwell? If so... DREAD GAZE! (charisma+intimidation, which I guess means a 1d20+3 in my case?)
1d20+3 → [20,3] = (23)

No you can't see him and speaking of Bothwell, I skipped his turn! So I'm going to post that and then Clover can decide to move. After that it will be ruby's turn.

Bothwell can see Ruby now that she climbed up onto the loft. "Welcome to hell!" he says as he fires at her.

Attack 1
1d20+8 → [9,8] = (17)

Damage
2d8 → [5,4] = (9)

Attackl 2
1d20+6 → [18,6] = (24)

Damage
2d8 → [6,7] = (13)

Both shots hit and Ruby takes 22 damage (piercing). She's at 32 now.
 

Ruby scrunches back in pain from the large attack. "Wow, was not expecting that," she says while wincing. 'That long range attack does put me at a disadvantage for now'
She advances forward a few steps as she can possibly make and attempts calls forth bats
"Beckoning"Eeek Eeeeeeek!!!
 

Koln thinks for a moment about going to the opposite ledge and snipe at Bothwell while Ruby engages him up close. However that plan goes out the window as soon as he hears the gunshot and Ruby's cry of pain. He immediately heads to the broken stairs, frantically trying to get to her.

Climb
Roll Lookup
1d20+5 → [4,5] = (9)

If by some miracle that's enough...
Balance
1d20+4 → [12,4] = (16)
Roll Lookup
 

The Neighbor's Farm

Ruby scrunches back in pain from the large attack. "Wow, was not expecting that," she says while wincing. 'That long range attack does put me at a disadvantage for now'
She advances forward a few steps as she can possibly make and attempts calls forth bats
"Beckoning"Eeek Eeeeeeek!!!

No bats respond to Ruby's call.

Round 3!

Ruby's Regeneration
2d4 → [4,4] = (8)

Ruby regenerates 8 hp. She's at 40 now.

Lacey goes after Ruby now so she'll try to climb the stairs.

Climb Check
1d20+5 → [15,5] = (20)


Balance Check
1d20+10 → [14,10] = (24)

Lacey nimbly gets to the top of the broken stairs and lands on the loft above. She moves to Ruby's left to face Bothewell.
 
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The Neighbor's Farm

Koln thinks for a moment about going to the opposite ledge and snipe at Bothwell while Ruby engages him up close. However that plan goes out the window as soon as he hears the gunshot and Ruby's cry of pain. He immediately heads to the broken stairs, frantically trying to get to her.

Climb
Roll Lookup
1d20+5 → [4,5] = (9)

If by some miracle that's enough...
Balance
1d20+4 → [12,4] = (16)
Roll Lookup
After Lacey is Bothwell, sorry to seem confusing but I posted him out of turn the last time. He is supposed to go after Lacey and before Koln.

Another 2 shots at Ruby.

Attack1
1d20+8 → [2,8] = (10)


Attack2
1d20+6 → [20,6] = (26)

Shot 1 misses but shot 2 is a crit!

Crit Effect: Leg Wound - Normal damage and movement is halved for 4 rounds. -3 DEX. Spending Blood to heal all of the DEX damage can remove this effect.

The bullet strikes Ruby's right leg and she can feel the bone and muscle getting ripped to shreds.

Damage
2d8 → [8,8] = (16)

Ruby takes 16 damage (piercing) and loses 3 DEX. Movement speed is 15. She is at 24 now.

Bothwell laughs "Bullseye!"

Koln sees Lacey climb up nimbly and figures that he can do the same. Unfortunately he loses his grip on the broken wood and falls down landing on his back. Luckily the ground is littered with hay which breaks his fall.

Here is the map. It's Clover's turn.
 
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Clover flinched as she heard Ruby's bone shatter and felt a tremor of anger rip through her that Bothwell could be so cruel. But then, they hadn't met very nice people this evening, so she guessed it was only to be expected.
She was just about to make a wild dash for the loft with the not-broken stairs, to be able to shoot at Bothwell from across the way, potentially, when she saw Koln tumble back to the ground and fall in a heap on to the hay. She quirked an eyebrow, used to Koln being a bit more graceful, then ran forward to kneel beside him and help him up (which I should be able to do, I think, according to how the map looks). She was frantic as she gripped his hand and pulled him to a sitting position, "Koln! Are you okay? What should we do? I know we need to take him to Edward unharmed, but right now I really think that I'd rather just blow him to bits. Do you think we could shoot him from the other side? Or should I get up there and try to freeze him with a command or something?"

Begging Koln for instructions!
1d20 → [4] = (4)
...
Um... should I assume that he just looks at Clover and blurts something really wild and random? (yes, I know I didn't really have to roll for this)
 

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