Tales From The Old Bald One-Eyed Salty Red Dog Tavern! (chapter 1, now closed)

"Yes, that's right. Good job, team."

Berserker Bill can't help but smile a little when he answers Al with total honesty, "Good wizard, we caught that Basilisk in the best possible way. By planning. Lots and lots of planning." He sheathes his sword and tosses the hood and leash to the wizard.
 

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"And don't forget cigars." Gruaamsh says.

He violently pufs his cigar, and smiles.

"I love it when a plan comes together."


OOC : sorry, I just couldn't resist.
 


OOC: Boo, DrZ. Boo. :mad:

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Al takes in all of your explanations with the same look on his face, arms still crossed. He stands there, looking at you. Looking at you, he stands. Standing, and looking. Looking, and still standing while doing the looking. Looking and standing seems to be the order of a few long, tense-filled moments, and at the same time, no less. One might call it 'Stooking', or maybe 'Landing', if 'landing' didn't already mean something else, in which case we should probably just stick with standing and looking.

...Er, so finally, he speaks.

"Mm-hmmm."

He lifts his hand up and looks at his wrist. You get the sense that he wants to emphasize the short amount of time it took you to find Rocky, but that doesn't make much sense, because everyone knows time is measured by shadows and sundials and waterclocks and such. Strange character, this Al. Sheesh.

"I suppose Rocky didn't just happen to come home of his own accord."

He waits just a second for an answer, but as soon as anyone starts to speak he interrupts again.

"And I suppose you didn't notice any of those guys, either." This he says while looking into the forest behind you all and inclining his head slighty in that direction.

You all turn around in unison to look behind you (which looks pretty durn funny, lemme tell you) and notice what must be a hobgoblin patrol, about a dozen or so strong. Most of them weild various kinds of axes, and a couple have shortbows at the ready; they all sport well-worn chain or leather armor. The looks on their faces tell you that they are just as surprised at being seen as you are at seeing them. (Evidently they placed a lot of faith in their ability to hide and move silently.)

You all turn back around (in unison - ha ha, I don't think I could get tired of that) to Al, who says simply, "Get rid of these pests and THEN we'll talk about our deal." He steps back inside and slams the door. You hear the distinct sound of him barring the door, and suddenly realize that it's probably a good thing he doesn't have any windows on the lower levels. You turn back around to face the hobbo patrol.

One of them barks something in its gutteral language and you see the raiders step out slowly from the underbrush and spread out. They stand there - a bit strange, they seem hesitant to rush you, but they're not going anywhere soon, either.

"Ah, a good old Mexican standoff. This should be good," a familiar voice says behind and above you, and you realize that Al has returned to his gargoyle perch over the door. You wonder how sane this Al the Wizard is. And just what in the hell is a 'Mexican', anyway, and why do they standoff?

One of the hairy goblinoids at the forefront takes a step forward; he holds a mean-looking greataxe with red handprints on the blade in his hands, and wears patchwork pieces of scale armor. He converses quickly with the one behind him, who wears mostly animal skins and holds a staff with what looks to be a large bird's skull on the top. After a moment, he lowers his greataxe and raises a hand, palm outward, gesturing at you to hold. He then points, and speaks in toothy, spittle-filled Common.

"Just give us the wench, and we'll be on our way."

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OOC: Rolling for initiative (feel free to use Invisible Castle if you want, or I can do it for you, either way is fine with me). State actions, please!

Crude map of area (clickity-click for bigness; the curved lines are the pathway up to the door of Al's house):



Initiative order:

Desert (1d20+3=22)
Ranti (1d20+4=21)
Raider 10 (1d20+2=21)
Hobbo shaman (1d20+2=21) (#2 in the pic)
Raider 7 (1d20+2=20)
Raider 8 (1d20+2=19)
Raider 11 (1d20=19)
Gruammsh (1d20+0=16)
Raider 9 (1d20+2=15)
Raider 12 (1d20+2=15)
Richard (1d20+8=12)
Hobbo leader (1d20+6=10) (#1 in the pic)
Raider 3 (1d20+2=10)
Bill (1d20+2=9)
Raider 6 (1d20+2=7)
Raider 4 (1d20+2=5)
K (1d20+2=4)
Raider 5 (1d20+2=4)
 
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Berserker Bill glances up at the Gargoyle Al and says, "Ah, I see, so when you said the deal was that we get you Rocky and you give us information, there was an understood 'oh, and kill a dozen or so hobgoblins for my entertainment as well.' Should have suspected you were a liar--most magicians are. I'm tempted not to bother with the Hobgoblins and go straight for you. In fact, how do we know that these goblins don't work for you and you actually ordered them here to try to kill us so that you don't have to provide us the information you promised. Maybe you don't even KNOW anything about the orb."

* * *

OOC: Bill takes a 5-foot step so that he is between "D" and "G" on the map, and he is refocusing so his Inititative will be 22 starting in Round 2. Also, Lazlow, well done post, lots of good stuff, please don't think that I don't like Al just because Bill wants to chop him up for 'lying' to us. Don't take it personal, Bill wants to chop up most of the people he meets. :p
 

Gray Shade said:
Berserker Bill glances up at the Gargoyle Al and says, "Ah, I see, so when you said the deal was that we get you Rocky and you give us information, there was an understood 'oh, and kill a dozen or so hobgoblins for my entertainment as well.' Should have suspected you were a liar--most magicians are. I'm tempted not to bother with the Hobgoblins and go straight for you. In fact, how do we know that these goblins don't work for you and you actually ordered them here to try to kill us so that you don't have to provide us the information you promised. Maybe you don't even KNOW anything about the orb."

A strange noise eminates from the gargoyle head - it's all muffled from the mask, but it sounds like he's giving you the raspberries.

"Oh, be quiet ya big baby."
 

I will pull back down the blindfold as a move action, then shout in orcish:

Orcish[sblock]"When you rush us the great god Markwalberg will slay you with unmelodious sound from the heavens as we take that time to slaughter you quickly. As you can see, we can handle a basalisk, what makes you think we cannot handle you"[/sblock]

What non-orcish speakers hear:
"Fyords hamanabakery undementedclothingdrive Markwalberg itsybitsspider undeservemurmuring inconcievablecliffsofdespair shreakingeelsprincess. andrethegianteatsgoats murgleburgle murgleburgle basalisk, contrivedlawyerlanguage insertedhereforyourprotection"

OOC: I will then do as Mr. Berzerker Sheriff Uncle Milty Lord and Master Bill and refocus to raise initiative.
 

OOC: Wystan, you want to refocus to raise initiative? You're already acting second (after Desert). Do you mean you want to ready an action against an approach or something? Just want to clarify.
 

"Get rid of these pests and THEN we'll talk about our deal."

K readies for an attack, "Richard, forget about the flat of the blade stuff, attack the leader and kill all the hobgoblins"

"Just give us the wench, and we'll be on our way."
I worry this may not be the best for K's mental Health

Wench? Did he call me a wench? No, nobody would after what happened earlier
Wench? I, I don't think he called me a wench , maybe I'm hearing things again, I'll just drop it
Wench? Is it inconsivable that he said wench? no I suppose not, there is always a chance.
Wench? Maybe he said wench, maybe I'm not crazy
Wench? He said it
Wench! He saitschssher ahHHHHHHAHHHHHHHHHHHHHH

The obvious actions come next

Veins popping out, voice screaming and eyes the color of insanity, K head long rushes the speaker(no not that speaker) the hobgoblin speaker, headlong grappling the hobgoblin, she attempts to show him... the error of his ways

I also worry that this may not be best for her physical well being

OOC: Init 14 err.. accually 16(forgot the dex.) Richard also has a 16 coicidence? Ah! nevermind, I see that you already rolled them, These actions will continue till the leader is dead, as she is out of useful spells, I think, the she will go more defensive and use richard to protect her back as much as possible, and maybe even use her crossbow, if it comes to that
 
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Lazlow said:
OOC: Wystan, you want to refocus to raise initiative? You're already acting second (after Desert). Do you mean you want to ready an action against an approach or something? Just want to clarify.


OOC: Sure....sounds good to me, I was basically holding action anyway... :)
 

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