Again, bullet point lists are very helpful to the GM -- assuming a GM is both experienced and confident.
This is a kind of clumsy construction: "When the PCs arrive at the dumpsite, each must make a DC 12 CON save. On a failure, a creature is poisoned as long as they remain in the chamber." Don't switch between PCs and creatures. Use creatures.
Building the raft is an interesting little mini skill challenge type thing. There are hints of how to adjudicate non-standard action types in there. I think it would benefit everyone for it to be a little bit more developed.
Here we actually get advice on how to roll on "loot table" except it isn't just loot. Definitely nail this stuff down and figure out a solid, interesting, fun procedure.
Mushrooms! Hell yeah. More weird fantasy randomness, please.
I like that there are rolls to be made due to rough water, but I do not like that we have no idea what impact "unseated" might have.
Again, we are missing key information on the map with the "slick ledge". Also we need to know on the map where the gelly cube is.
For the record, i am a big fan of the "sure you can go off the adventure path, but here be dragons" element. Kudos.
I have to say, area 9 is just strange. It isn't bad, per se, but there is a lot happening there that isn't foreshadowed or otherwise made relevant. If I were to GM this (and I may) I would definitely provide at least vague hints about what to do to get what result.
There should be some element of recognizing Enok is there in the flavor text for the Fungal Garden.
I am not sure where to put it but I feel like this is the wrong place to explain how the PCs might save Enok.
LOVE the lair actions, especially at low level. This should be a thing that happens all the time.
This is a kind of clumsy construction: "When the PCs arrive at the dumpsite, each must make a DC 12 CON save. On a failure, a creature is poisoned as long as they remain in the chamber." Don't switch between PCs and creatures. Use creatures.
Building the raft is an interesting little mini skill challenge type thing. There are hints of how to adjudicate non-standard action types in there. I think it would benefit everyone for it to be a little bit more developed.
Here we actually get advice on how to roll on "loot table" except it isn't just loot. Definitely nail this stuff down and figure out a solid, interesting, fun procedure.
Mushrooms! Hell yeah. More weird fantasy randomness, please.
I like that there are rolls to be made due to rough water, but I do not like that we have no idea what impact "unseated" might have.
Again, we are missing key information on the map with the "slick ledge". Also we need to know on the map where the gelly cube is.
For the record, i am a big fan of the "sure you can go off the adventure path, but here be dragons" element. Kudos.
I have to say, area 9 is just strange. It isn't bad, per se, but there is a lot happening there that isn't foreshadowed or otherwise made relevant. If I were to GM this (and I may) I would definitely provide at least vague hints about what to do to get what result.
There should be some element of recognizing Enok is there in the flavor text for the Fungal Garden.
I am not sure where to put it but I feel like this is the wrong place to explain how the PCs might save Enok.
LOVE the lair actions, especially at low level. This should be a thing that happens all the time.