Slife
First Post
I disagree with this. Brew potion is far too limited. CWI allows one-use items as well, through the crafting of magical traps.Quartz said:Go for Brew Potion rather than CWI. Think of your mage with two bandoleers - one of potions and one of scrolls. To start with your potions should be the stat boosters - Cats Grace etc - and spells like Invisibility.
Don't worry about being a level behind the other characters: you'll make up for it in versatility and usefulness.
There's a big but with Item Creation: speak to your GM to ensure that there's going to be enough downtime between adventures. Nothing sucks more than a feat that you can't use.
If you're going the crafting route, I suggest Craft Wand (Fireball, Lightning Bolt) at 5th level and Craft Wondrous Item at 6th. A trick with wands is to create them with only a few charges, then charge them up fully later.
And the low-level magical traps are awesome. Why should your camp be unprotected?
The normal selection of wondrous items is great as well.
EDIT: Magic traps are basically equivalent to landmines (for single use) or automated turrets (for multi-use). Using them like this adds a lot of tactical options.
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