GX.Sigma
Adventurer
I... I am afraid I must ask you to step outside, sirrah.
In all seriousness, it's not the sort of game I'd expect to like (especially these days), but I did love it. I don't remember much about the specifics of the game, just that there was a lot--like, a lot a lot--of dialog, and it was awesome at the time.![]()
Don't get me wrong--there's a lot of good in it. Even now, looking back at it, I remember the good parts with fondness. But as I was playing it, the amount of grindy fetchquesting and smallness of the world was maddening. There's literally a part where an NPC tells you to get something, you go get it, bring it back, she tells you to get something else (from the same place), you go get it, bring it back, she tells you to get something else (from the same place again), and you go get it. All without any sort of combat, exploration, or interaction in between.
Also it has the same no-endgame BS that all BioWare RPGs have, and for that reason alone it deserves to burn in Baator.