DonTadow
First Post
OH come on.. we're not talking about coming up with army tactics to move into an occupied country, we're talking about players fighting some orcs. If my players can't discuss tactics for attacking the beholder before entering the room, then they surely can't do it during combat. I've seen a few debates recently about realism, and I've strattled the fence on them, but this is one ofthose debates that just seems obvious. IHOw realistic is a 10 minute conversation in the middle of combat.LeapingShark said:My view is that it's acceptable to discuss strategy right in the middle of combat because I don't expect all of my players to have the knowledge that their characters do. The characters are experts in strategy, they are heroes who have spent their lives training and fighting. I don't think Bob from Cincinnatti should be penalized for working at 7-11 to support his family instead of studying SunTzu's Art of War all week. Allowing the players to spend an extra minute to work up a strategy, almost makes up for what I would expect Bob's Grand Archmage of the North with 18 intelligence to decide within a mere 6 seconds or less.
Jim "Ok I am going to sneak and hide up to the orc king and try to still the keys from him off of his waiste. NOw bob I want you..."
Orc 1" Um could you hurry this up we really would like to get to our sacrafices"
Jim "One minute we're trying to decide if we should flank with our barbarian or our rogue"
Orc 2" Sure take your time, by the way how are the kids"
It just doesn't seem logical, reaslitic nor fun as a player. Plus it slows the game down considerably. I think of the combat I ran last weekend where the players have all switched bodies and must deal with the abilities of their new bodies. The encounter would have been uninteresting and boring if I let the players talk and discuss with each other what they could and couldn't do in the othe bodies. Instead, I ran by my normal rules and it made for the most interesting combat I'd been apart of.