Tar Fiend

Rechan

Adventurer
Need this guy hashed out by tomorrow.

Tar Fiend --- Level 3 Elite Controller
Medium Humanoid (Demon) --- 300 XP
---
Initiative +5; Senses Perception +4, Darkvision
HP: 98; Bloodied: 49
AC: 17 Fortitude: 18 Reflex: 15 Will: 17
Resist Fire 5
Saving Throws: +2
Action Point: 1
Speed 4, Climb 4
---

[Melee, Basic] Splattering Slap +8 vs. AC; 1d6+3 and slowed (save ends).

[Ranged] Melting Shroud (Standard, Recharge when first bloodied, Encounter) Ranged 3; +7 vs. Ref; Target is restrained and takes ongoing 5 (save ends both). Tar Fiend occupies same square as target; both gain cover, and if hit from the outside, each take half damage from an attack.

[Melee] Gotch'er Sword (Immediate Reaction, when hit in Melee, Recharge 5, 6) +7 vs. Ref; Hit: attacker’s weapon is stuck to the Tar Fiend. The attacker can either hold onto the weapon and become immobilized, or let go. If the attacker holds on to the weapon, she can free it with a Strength attack vs. Fortitude. A creature not holding on to the weapon may grab the weapon with a Dexterity vs. Reflex attack.

Caustic Trap (Free, when first bloodied, and when killed) Close burst 1; +7 vs. Ref; 2d6+3 damage. Creates a zone of difficult terrain. Enemies that enter or start turn take 2 damage.

---
Alignment: Chaotic Evil; Languages Abyssal
Skills: Stealth +8
Str 14 Dex 12 Will 15
Con 17 Int 12 Cha 11
 
Last edited:

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I"m thinking about turning the Melting Shroud ability into a grab. Although just immobilizing the target isn't nasty enough, imho. Hmm.

Also, I am going to remove the "Dex vs. Ref for ally to grab the sword". That's an unnecessary step.

What do folks think?
 


I like it, though I'm not sure why the Shroud power is ranged and not a melee attack with reach(or a melee attack WITHOUT reach -- it's basically engulfing the target, yes?).
 

Agreed with the comment on Melee.

Didn't run the numbers, but I like it!

One thing though: This monster doesn't benefit much from being Elite and having Action Points, because of the recharge and conditionals on its attacks. It can only use the point to move or make a second basic attack. Thus I suggest not making the monster Elite.
 

I like it, though I'm not sure why the Shroud power is ranged and not a melee attack with reach(or a melee attack WITHOUT reach -- it's basically engulfing the target, yes?).
A melee attack with reach works.

The reason it was ranged, or has distance, is because the thing moves slow, and otherwise it's going to take a few rounds to get to someone and glom on them.

As to why it's elite: because it needs the hit points.

Granted, I could add another ability, possibly a ranged attack, but even so.
 

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