Tarrasque question: Why is he invincible?

hammymchamham said:
couple pigs short of a heard

Hmm...

Heard - verb. To have perceived sound. "I heard the man shouting."

Herd - noun. A pack of animals. "The herd of goats walked down the road."

If you're going to insult someone, at least use proper spelling. :rolleyes:
 

log in or register to remove this ad


hammymchamham said:


i suppose i was warned once. but several times? you sir/madam are the king/queen of tall talers or what not

You were warned at least once in a thread by Piratecat. Also, he said that you had already been warned through email.

That's certainly more than once.

But we really ought to get back on topic in this thread. Sorry, Anubis.
 
Last edited:

Back to the subject at hand...

C'mon guys, you've gotten pretty far offtopic. Get yer own thread. :p

Epametheus said:
If I remember right, there's been some errata about the Big T that lets you kill it at -30 Subdual damage.

Yes, except that for some bizarre reason, they phrased it with a specific number of points of subdual damage, rather than "max hp plus 30", which would scale with an increased HD Tarrasque.

Anyway, with that errata (and I suspect most DM's who wanted it to be killable were playing it that way anyway), it's possible to kill the Tarrasque-- but really, that's not the point.

The tarrasque works best as a plot device, rather than a simple combat. Have the PC's-- too low level to kill it-- seek out an artifact that will imprison or banish it. Have them help refugees fleeing from it's path of destruction. Have them encounter a village suffering the aftereffects of it's passage. Have them seek out and kill the evil wizard who summoned it in the first place.

That's what the tarrasque is for.
 

a post and an email, though i never recieved an email, is two, but not several.

sev·er·al Pronunciation Key (svr-l, svrl)
adj.
Being of a number more than two or three but not many: several miles away.


Way to parade your ignorance once more
 

Re: Back to the subject at hand...

Ryan Koppenhaver said:

The tarrasque works best as a plot device, rather than a simple combat. Have the PC's-- too low level to kill it-- seek out an artifact that will imprison or banish it. Have them help refugees fleeing from it's path of destruction. Have them encounter a village suffering the aftereffects of it's passage. Have them seek out and kill the evil wizard who summoned it in the first place.

That's what the tarrasque is for.

Agreed I had a campaign that was building up to the Tarrasque. Something was destroying places and no one coul;d figure out what it was. I slowly hinted and foreshadowed it, had some great history of this happening thousands of years ago and had the legends that had turned into little more then folk tales. Course the game came to an abrupt halt when a player ruined it for everyone by claiming to be in chgaracter when he caused the death of the whole party. I came up witha good, plausible way around it but no one wanted to continue. Oh, well, they never even realized they were going to have to deal with it. :(
 

Hammy: let's be blunt. I'm tired of receiving complaints about you. I sent email to all three of your accounts' email addresses (I know you've added at least one since then.) You've chosen to ignore me and continue being rude and disruptive. It's time to stop, now, if you want to continue being a part of these forums. Is that clear enough?

One more rude post, and you're gone. Email me if you'd like to discuss it.

Cross-posted on the Pig thread.
 

The Tarrasque continues to be a rules annoyance. If I had been WotC, I think I would have changed it to Fast Healing 40 and granted it an ability to live through any amount of damage. Throw an immunity to death spells on there, and you get pretty much the same effect without irritating rules.
 


From the MM errata:
"p. 175, The first paragraph of the tarrasque's regeneration entry should read:
Regeneration (Ex): No form of attack deals normal damage to the tarrasque. The tarrasque regenerates even if disintegrated or slain with death magic. These attack forms merely knock it unconscious and set its total subdual damage to 850 points (unless it already has more subdual damage than that). It is immune to effects that produce incurable or bleeding wounds, such as a sword of wounding, mummy rot, or a clay golem's wound ability. The tarrasque can be permanently slain only by raising its subdual damage total to 870 points and using a wish or miracle spell to keep it dead."
 

Remove ads

Top