Darkness
Hand and Eye of Piratecat [Moderator]
Fox's cunning? (Int 3 --> Int 7)domino said:Well, so much for my plan of awakening the monster, and then diplomacying it into being friendly.
Any other spells that could work to do the same thing?
Fox's cunning? (Int 3 --> Int 7)domino said:Well, so much for my plan of awakening the monster, and then diplomacying it into being friendly.
Any other spells that could work to do the same thing?
It doesn't speak though, and thus presumably cannot understand any languages. Even if you can raise the Int, is there a way to teach it a language so it could be understood?Darkness said:Fox's cunning? (Int 3 --> Int 7)
Morality undone and that one spell in the BoED that takes a year. (IIRC, neither is helpful for a generally good-aligned PC party confronted with the tarrasque.)domino said:Shame there's no spell to alter a creature's alignment.
Real practical for this situation.Darkness said:that one spell in the BoED that takes a year.
I think it only works on evil targets, but once you cast it, the target is encased in a gem for a year.domino said:Real practical for this situation.
It would turn it evil, alas.domino said:And I didn't know about Morality Undone. That might work, depending on if they can manage to learn it in time.
domino said:Though Fox's cunning might run into problems with the SR. But I don't think SR works against items, yes? So, slip a Headband of Intellect onto the thing, and then, you can have it smart enough long enough to not go rampaging away after the buff wears off.