Klaus
First Post
I was looking for a way to turn the Tattooed Monk (CW) into a 5-level class, but keeping the balance. I thought of making three changes to it:
- Every time the tattooed monk gains a new tattoo, he must give up one magic item body slot.
- A tattoo takes 1 day per class level to make and consumes special materials worth 1000gp per class level.
- Everytime a tatoo's effect is based on class level, it instead is based on class level x2.
How's that?
- Every time the tattooed monk gains a new tattoo, he must give up one magic item body slot.
- A tattoo takes 1 day per class level to make and consumes special materials worth 1000gp per class level.
- Everytime a tatoo's effect is based on class level, it instead is based on class level x2.
How's that?