Pirvinia von Lichenstein, Human Female
Pirvinia entered the tavern after being gone for a few weeks. She had completed another quest and had taken a vacation afterwards. During her time off she had acquired a new companion, letting the faithful thrush go to live a simpler life than one of danger.
So it was that a smaller female figure with red and black skin, thin leathery wings and horns sprouting from either side of her temple followed her into the tavern. Far’ziel smelled of some brimstone and smoke. It was hard to tell in the dimness of the tavern, but she was actually giving off the smoke in faint wisps.
“So, mistress, is this where spend your time looking for work?” the smaller woman asked.
Pirvinia nodded with a smile,
“Yes, this is where would be adventurers come. They can swap stories, professional knowledge, and compare exploits. And anyone looking for some special talents for hire can advertise and find those of us that can do what others cannot.”
Far’ziel gestured towards the door,
“Exploits like the one that resulted in an ugly wolf head on a pike outside?”
Pirvinia had a look of disapproval and nodded,
“Yes, that would be someone’s idea of a trophy. Rather barbaric if you ask me.”
[sblock=Mini-stats]
Privinia von Lichenstein
Initiative: +9,
Perception: +10 (12 with Far'ziel)
AC: 17 (21 w/ Mage Armor) (Touch 14, Flat-footed 14)->
21 with Mage Armor
HP: 56
Current: 56
CMD: 16,
Fort: +7,
Ref: +8,
Will: +9
Conditions in Effect: Eschew Materials, PBS, Precise Shot, Ring of Sustenance, Mage Armor
Weapon in Hand: None
Spells Remaining: 1st Level: 8/8, 2nd Level: 8/8, 3rd Level 8/8, 4th Level 5/5
Far'ziel
Initiative: +6
Senses: darkvision;
Perception: +12
AC: 26 (Touch 15, flat-footed 22)
-> 30 with Mage Armor
HP: 28
Current: 22
Fort: +4,
Ref: +5,
Will: +6
Conditions in effect: Improved Evasion, Empathic Link, Mage Armor, Immune Fire, Vulnerable to Cold, DR5/Magic
SLAs: 1x/Hour--Scorching Ray [Att: +7, dmg: 4d6],
1/day--heat metal (DC 14), summon (level 2, 1 fire mephit 25%)
Weapon in Hand: 2 Claws [Att: +6, dmg: 1d3+1]
Special Attack: Breath Weapon (15-ft cone, 1d8 fire, DC13 half, every 4 rounds)
Combat Trained Light Horse
Initiative: +2
Senses: low-light vision, Scent;
Perception: +6
AC: 13 (Touch 9, flat-footed 13)
HP: 15
Current: 15
Fort: +6,
Ref: +5,
Will: +1
Conditions in effect: War-trained, 50ft movement
Weapon in Hand: 2 Hooves [Att: +3, dmg: 1d4+3][/sblock]