Caius Aurelius, Soldier of Amenthia

Caius watched the encounter between the ambitious dwarf and the superior woman end quickly and without incident. He had only just turned back to the bar, thinking to ask the grizzled old half-orc behind it for any recent news, when the tavern door flew open once more. The refugee man's story did not immediately interest Caius. After all, he was but one man and could not wage a war alone.
Now the Dunn Wright Inn is filling rapidly and the common room buzzes with energy. So many mercenaries and would-be heroes gathered in one place--it is a sight unlike any he has witnessed in all his years. Exotic animals and extra-planar companions seem not to be noteworthy in this place. His cousin Milo had not done the place justice in his description. This hub of under-the-table business is quickly realizing its reputation.
A couple of other patrons ask the grimy man to Caius's left to expand on his tale. It is one of a hold in shambles, facing imminent destruction. A baronet with an incurable malady, the lowest rung of nobility playing at politics, and monsters ravaging the countryside. Something about the ambiance resonates with Caius. So many years he had drifted without purpose. Could this be the sign he has been waiting for?
The paladin turns and addresses the refugee as if he's been part of the conversation all along.
"The Grand Healer sees your people's plight. I believe she is moved and deliberately placed me in your path." Holding the man's gaze, Caius reaches sideways and holds one finger up over his empty wine glass to order a refill.
"If you'll draw me a map," Caius continues. He points to the man with the hawkish nose and the boy with the hat,
"I'll speak with those men and see about mobilizing a small force to march on Wildsgate. How far is it? And how long ago did Baronet Kaldal take ill? Might be some clerics here in Venza who recognize the symptoms."
[sblock=Caius's Mini Stats]
Caius Aurelius
HP: 11/11
AC: 16
FF: 15
T: 11
CMB: +4
CMD: 15
Fort: +3
Reflex: +1
Will: +2
Resistances: Acid (5), Cold (5), Electricity (5)
Perception: +7
S. Motive: +4
Initiative: +1
Conditions in Effect: ---
Weapon in Hand: ---
Daylight (Sp): 1/1 remaining
Smite: 1/1 remaining
Consumables: ---
[/sblock]