LadyLaw
First Post
A tall, mysterious looking man slips quietly through the tavern door. He stands to the side of it for a moment as he looks quickly this way and that, taking stock of the tavern's current patrons. Any who notice him, also notice there isn't much about him to see. He's dressed all in black including black gloves that cover his hands and a black hooded cape that covers his face remarkably well.
He breathes a small sigh and moves purposefully into the room. He had, at first, planned to speak plainly to anything looking like a good-sized group that looked friendly to each other, but he sees not too many patrons in the tavern today, so he decides to risk a note, which he had hoped to avoid.
Sitting quickly at an empty table near the door, he pulls a bit of parchment and charcoal from one of his belt pouches and scribbles quickly. Once finished, he replaces the charcoal in his pouch and approaches the bar. He slides the note over to Brews with a whispered request to hang it somewhere visible, since he had nothing to hang it with on his person, then turns and leaves without another word to anyone.
The note is hung with other similar parchments on a board next to the bar. Those approaching it read the following:
[sblock=Note]Seeking several able-bodied adventurers to retrieve lost goods. Mission is highly dangerous. Consider that you may not return. Compensation will be offered. Interested parties should present themselves at my private residence. Present the sigil below to the guards at the entrance to the Highwater District and they will direct you accordingly.
[sblock=ooc]There are six sigils spaced nicely along the bottom of the parchment. It looks like you could tear one away and easily leave the others. Alternately, a large group could just present the whole paper.
You do notice there is no name attached to the note at all.[/sblock][/sblock]
[sblock=ooc]This is an adventure recruitment for 4th level characters (or I could go with one or two at 5 if needed). It was designed as a 4th level adventure because I know there were other plans in the works for a higher level one. I hope that's not an inconvenience for anyone.
I am hoping for 4-6 total players.[/sblock]
He breathes a small sigh and moves purposefully into the room. He had, at first, planned to speak plainly to anything looking like a good-sized group that looked friendly to each other, but he sees not too many patrons in the tavern today, so he decides to risk a note, which he had hoped to avoid.
Sitting quickly at an empty table near the door, he pulls a bit of parchment and charcoal from one of his belt pouches and scribbles quickly. Once finished, he replaces the charcoal in his pouch and approaches the bar. He slides the note over to Brews with a whispered request to hang it somewhere visible, since he had nothing to hang it with on his person, then turns and leaves without another word to anyone.
The note is hung with other similar parchments on a board next to the bar. Those approaching it read the following:
[sblock=Note]Seeking several able-bodied adventurers to retrieve lost goods. Mission is highly dangerous. Consider that you may not return. Compensation will be offered. Interested parties should present themselves at my private residence. Present the sigil below to the guards at the entrance to the Highwater District and they will direct you accordingly.
[sblock=ooc]There are six sigils spaced nicely along the bottom of the parchment. It looks like you could tear one away and easily leave the others. Alternately, a large group could just present the whole paper.
You do notice there is no name attached to the note at all.[/sblock][/sblock]
[sblock=ooc]This is an adventure recruitment for 4th level characters (or I could go with one or two at 5 if needed). It was designed as a 4th level adventure because I know there were other plans in the works for a higher level one. I hope that's not an inconvenience for anyone.
I am hoping for 4-6 total players.[/sblock]