Karananak Bole, Wilden Swarm-Druid 5
The wilden holds up a hand as if to shade his eyes from sparks or a bright light, along with an exaggerated long whistle, casting an unblinking black shark's eye toward the others present at the table. "Dat bein uh hoe law toe tenshun tween yuh two folk den. I an I believin day ave moor privat type rooms jus tup dem step sif yuh ave need tuh be alone den dis night." A unmistakingly sly smile spreads across his alien features at his own impish implication toward the stern elf and hot tempered young man.
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He looks down at the sleeping imp girl wrapped around his slender arm and then into the cat-slit eyes of the elven lady who had finally deigned to join the conversation, even if only to cast dispersions at others.
"No who be I an I tuh be judgin anoda bein faw simply combin froam a diffaren place den? Her was urt an made uh boggin fuh me protakshun."
He lightly rubs Eve between her wings again before continuing.
"She be uh good gull dat be teechin I an I dem words uh outa beins an keepin I ana I safe froam dee kiss uh dee flame, an dher can be quite dee littal spy when her wan trute." The imp stirs for a moment and adjusts a wing around herself like blanket without opening her eyes. "I an I true foe bein dose corrupt tings dat aught naw be crawlin froam dee eart oar shadaw an dem dat mean I an I arm."He drains his heavy tankard once more and waves it lazily at Brews again. Karananak's gaze wanders to one side slightly, toward nothing in particular. His afro and wide eyes becoming green once more and his thorns fully retracting, his form seeming to change with his mood and/or level of inebriation.[sblock=Actions]
Free: Speak, pick up drink
Minor: ...
Move: ...
Standard: ...[/sblock][sblock=Swarmwhisper]
Karananak Bole—Male Wilden Druid 5;
Resist 5 Fire, (Resist 4 Melee/Ranged in Beast Form)
Initiative: +2, Low-Light, Passive Perception: 22, Passive Insight: 22
AC: 17, Fort: 18, Reflex: 15
(17 in beast form), Will: 19 — Speed: 6
HP: 50/50, Bloodied: 25, Surge: 12, Surges left: 11/11
Action Points: 1/1, Second Wind: Not Used, Milestones 0
Powers -
Savage Rend
Locust Swarm
Cold Wind
Scattered Form
Voyage of the Ancients/Wrath of the Destroyer/Pursuit of the Hunter
Battering Claws
Summon Pack Wolf
Summon Shadow Ape
Healing Infusion
Item Powers:
Summoner's Staff +2 (Daily ✦ Summons) Immediate Interrupt. Trigger - An enemy hits a creature Karananak summoned. Effect - Triggering enemy rerolls attack and must use 2nd roll.
Hunting Beasthide Armor +1 (Encounter ✦ Beast Form): Move Action. You shift 2 squares.
[sblock=Summons]Pack Wolf—Summons 1
AC: 17, Fort: 18, Reflex: 15, Will: 19 — Speed: 6
HP: 25/25; Bloodied 12
Bite +10 vs. Reflex; 1d6+7 damage, and if the wolf has combat advantage against the target, the target is knocked prone (+1d6 extra dmg).
Instinctive Effect: If Karananak hasn't given the wolf any commands by the end of his turn, it attacks an adjacent prone creature. If it can't do that, it attacks an adjacent enemy if it can. Otherwise, it moves its speed to a square adjacent to an enemy.
Shadow Ape—Summons 5
AC: 17, Fort: 18, Reflex: 15, Will: 19 — Speed: 6, Climb 4
HP: 25/25; Bloodied 12
Slam +10 vs. Reflex; 1d8+7 damage, and all creatures have concealment from the target until the end of your next turn.
Instinctive Effect: If Karananak hasn't given the ape any commands by the end of his turn, it attacks an adjacent enemy if it can. Otherwise, it moves its speed to a square adjacent to an enemy.[/sblock]
Character Sheet
[/sblock][sblock=OOC]hehe Karananak really knows how to step in it, in the interest of conversation.
Though he doesn't really know when or if he's gone too far with his blistering charisma of 8!
You'll have to forgive my attempt at a Jamaican accent, just try to sound it out phonetically or use the translation below.
[sblock=Translation]
That's a whole lot of tension between the two you folks. I believe they have private rooms just up those steps if you need some place to be alone tonight.
Now who am I to judge another being for simply coming from another place. She was hurt and made a deal for my protection.
She's a good girl who is teaching me the language of the outer beings and protects me from fire, and she can be a truly gifted spy when occasion calls for it.
My only true foes are those corrupt things that should be allowed crawl out of the ground or shadows, or those that mean to do me harm.[/sblock][/sblock]