sev
First Post
I've got a new group starting up in a couple of days. Three of us have played at least some 4e before (and I've GMed it) but one hasn't played D&D since 2nd ed, and the other hasn't played pencil-and-paper RPGs at all (and I don't know what her other gaming experiences might be like).
How do you prefer to introduce 4e to a player who hasn't played for 20 years? How do you prefer to introduce D&D to someone who hasn't played? Good strategies for doing both at once?
If I was teaching an entire group and everybody was new to the game, I'd just hand out pregenerated characters and start teaching people how to use them, but I'm afraid that would bore the experienced players. (Well, one of them has said no, she doesn't think that'll bore her. But I also think that all the players are impatient to get their hands on their very own characters & some real story to chew on.)
We're playing every two weeks. IME that's frustrating for learning, particularly for people with little to no RPG experience. After two weeks have gone by they've forgotten how everything works and end up spending half the session getting back up to speed.
These players are all extraordinarily busy. I think I may have more free time than all of them put together. So I can assign reading, but it's unlikely they'll get around to actually reading things outside our regular sessions. And, I feel some urgency to make sure they have fun, since they're all carving several hours out of their precious weekend for this.
Thoughts?
How do you prefer to introduce 4e to a player who hasn't played for 20 years? How do you prefer to introduce D&D to someone who hasn't played? Good strategies for doing both at once?
If I was teaching an entire group and everybody was new to the game, I'd just hand out pregenerated characters and start teaching people how to use them, but I'm afraid that would bore the experienced players. (Well, one of them has said no, she doesn't think that'll bore her. But I also think that all the players are impatient to get their hands on their very own characters & some real story to chew on.)
We're playing every two weeks. IME that's frustrating for learning, particularly for people with little to no RPG experience. After two weeks have gone by they've forgotten how everything works and end up spending half the session getting back up to speed.
These players are all extraordinarily busy. I think I may have more free time than all of them put together. So I can assign reading, but it's unlikely they'll get around to actually reading things outside our regular sessions. And, I feel some urgency to make sure they have fun, since they're all carving several hours out of their precious weekend for this.
Thoughts?