robus
Lowcountry Low Roller
So I've been asked to teach D&D 5e to a new group that wants to start up in a neighboring town. They're going to visit for the afternoon/evening and I'm going to run them through a simple adventure and take time to talk about different aspects of the game and what (in my opinion) the key DM (and player) skills to focus on should be.
On the DM side:
*) General role of the DM (i.e. don't be in opposition to the players!)
*) How I prep for a session
*) Adjudicating Actions (of course)
*) Narrating & Tracking Combat
*) Social Interaction
*) Scene Description
*) Advantage & Disadvantage
*) The difference between passive, active and group skill checks.
On the Player side:
*) Engage with the world - interact with it, poke it, ask it questions
*) When stating an action provide both Goal & Approach. What are you trying to accomplish and how are you going about it?
*) During combat, monitor the situation closely so you're ready to take your action when your turn comes
*) Don't worry about putting on an accent - just think about what your character might do and how they might react
I'm not wanting to spend a bunch of time on making characters as that's a whole can of worms and is something that can be learned separately, so we'll be using pregens so everyone can get a hang of how the game flows.
So... what have I forgotten? (Remembering I'm trying to cover the basics!)
On the DM side:
*) General role of the DM (i.e. don't be in opposition to the players!)
*) How I prep for a session
*) Adjudicating Actions (of course)
*) Narrating & Tracking Combat
*) Social Interaction
*) Scene Description
*) Advantage & Disadvantage
*) The difference between passive, active and group skill checks.
On the Player side:
*) Engage with the world - interact with it, poke it, ask it questions
*) When stating an action provide both Goal & Approach. What are you trying to accomplish and how are you going about it?
*) During combat, monitor the situation closely so you're ready to take your action when your turn comes
*) Don't worry about putting on an accent - just think about what your character might do and how they might react
I'm not wanting to spend a bunch of time on making characters as that's a whole can of worms and is something that can be learned separately, so we'll be using pregens so everyone can get a hang of how the game flows.
So... what have I forgotten? (Remembering I'm trying to cover the basics!)
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