So I was thinking today... about how out of sync the games as designed seem to be with how people play.
TSR era D&D actively punished action oriented/ combat heavy play- but everyone played it like that. (And just ignored the punative/restrictive parts.)
Modern D&D mechanically is everything we could have asked for in those heady days of dungeon crawling, monster bashing, and hoard looting- in particular characters that can actually do things right out of the box, and have durability at low levels. But "Everyone" now seems to prefer the RP side of the game most of all.
Are the game designers THAT far out of the loop,
Or are we players just THAT contrary and ornery?? lol
TSR era D&D actively punished action oriented/ combat heavy play- but everyone played it like that. (And just ignored the punative/restrictive parts.)
Modern D&D mechanically is everything we could have asked for in those heady days of dungeon crawling, monster bashing, and hoard looting- in particular characters that can actually do things right out of the box, and have durability at low levels. But "Everyone" now seems to prefer the RP side of the game most of all.
Are the game designers THAT far out of the loop,
Or are we players just THAT contrary and ornery?? lol