Here are my write up on Cyborg and Impulse... you do NOT have to use these stat's but be somewhat in the ballpark
Cyborg PL9; Vic Stone; Concept: Cyborg Hero; SEX: male; SZ: Md; INIT: +2; DEF 17/15 (Mental 16); SPD: 70ft/leaping 40ft; Melee +9 (unarmed +10S/L) Range +7 (sonic blast +8S/L); SV: Dmg: +4, Fort: +4, Reflex: +2, Will: +1; STR 18, DEX 14, CON 18, INT 18, WIS 12, CHA 12
SKILLS: Acrobatics 1/+3, Balance 1/+3, Computers 4/+24*, Craft (electronics) 1/+5. Intimidation 2/+12, Repair 4/+8, Science (cyborg-tech) 8/+12
FEATS: Dark Vision, Power Attack, Ultra-Hearing
POWERS: Protection +8 (source: Super-science; flaw: Obvious (looks like armor/ cyborgnetics); extra: Data-link (+2 to Computer/level*), Energy Blast (Sonic Energy Beam), Leap, Running, Super-Strength [only +6]; Stunt: Dual-damage (for strength and energy beam); total: 62pp)
WEAKNESS: Disturbing (-3 Bluff/Diplomacy do to cyborgnetic look) [-5pp]
Attributes 32 +BAB 15 +BDB 10 +Skills 15 +Feats 6+Powers 60 -5 Weakness = 135 Total
*Computer and Science skills are 2:1, Data-link doubles its bonus to Computers skills (yes this exceeds stacking ranks, but that's cool)
Impulse PL9; Bart Allen; Concept: Young Speedster; SEX: male; SZ: M; INIT: +17; DEF 28*/14 (Mental 14); SPD: 70ft (7,168mph spint); Melee +8 (mach-one punch +8S) Range +8; SV: Dmg: +1, Fort: +1, Reflex: +13, Will: +0; STR 10, DEX 18, CON 12, INT 14, WIS 10, CHA 13
SKILLS: Acrobatics 1/+5, Computers 1/+3
FEATS: Attack Finesse, Dodge, Evasion, Heroic Surge, Improved Initiative, Identity Change, Instant Stand, Move-By-Attack, Power Attack, Rapid Healing, Rapid Takedown, Rapid Strike, Takedown Attack
POWERS: Super-Speed +8 (source: Mutant; extra: Incorporeal (Speed Force), Mach One Punch; Stunt: Immunity (Heat), Wall Running, Water Walking; total: 70pp)
Attributes 17 +BAB 12 +BDB 8 +Skills 2 +Feats 26+Powers 70 = 135 Total
*+1 DEF due to dodge