Team: TITAN

Elfy said:
Even though the girls are numerically challenged, it would still be fun to have some boys vs. girls training-competitions in addition to the expected coed ones =)

It might be nice to have small squad-based training-challenges too (i.e., 4 groups of 4)


Hahaha!!
Boys vs. Girls vs. Boys vs. Girls vs. Boy!! (a silly reality show)
God - I'm having flashbacks of getting hooked watching My So Called Life, Degrassi, and Boys vs. Girls Hawaii on "the N" channel.

anyway.... I LOVE the idea of Boys vs. Girls!
Hey and we (the girls) wouldn't do TOO bad in comparison...
If Terra and Raven are protected enough I thought they could help our several heavy hitters against the boys.
Especially if you take out all the NPCs..... ;)

______________________________
GIRLS GIRLS GIRLS GIRLS GIRLS GIRLS
Radiant - Batgirl
Kevin P - Terra
Elfy - Wondergirl
Keia - Starfire
NPC - Raven
NPC - Argent
______________________________
BOYS BOYS BOYS BOYS BOYS BOYS
garyh - Cyborg
hero4hire - Arsenal
Doc Hazard - Robin
Mordane76 - Superboy
Nuke261 - Hawk
Kid A - Dove
NPC - Aqualad
NPC - Beast Boy
NPC - Impulse
NPC - Risk
 

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Even out numbered 6 vs. 10, if the girls formulate the right strategy, and it goes well, they still could win - I already have a battle plan that Wonder Girl would suggest to the other girls in dealing with the boys in a boys vs. girls battle royal, but it's dependent on Wonder Girl knowing everyone elses abilities, both the girls and the boys, which she currently doesn't have much knowledge of =)
 
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Radiant said:
I allready like Terra ;)


thanks ... I think... ;)
I hope nobody minds me playing her a little snarky.
The way I always saw Terra was basically a little girl that never really got the attention she needed but at the core she has possiblity of being a good person.
She doesn't want to think she's being manipulated but in a way anyone and everyone can manipulate her if they do it right......

-kev-
 

Spoiler for garyh only please ;)

OK hope you don't mind but I work up a version of Cyborg. Take a look at him, mod him as you will OR send me your version of him ;)

Cyborg PL9; Vic Stone; Concept: Cyborg Hero; SEX: male; SZ: Md; INIT: +2; DEF 17/15 (Mental 16); SPD: running 70ft/leaping 40ft; Melee +9 (unarmed +10S/L) Range +7 (sonic blast +8S); SV: Dmg: +4, Fort: +4, Reflex: +2, Will: +1; STR 18, DEX 14, CON 18, INT 18, WIS 12, CHA 12
SKILLS: Acrobatics 1/+3, Balance 1/+3, Computers 4/+24*, Craft (electronics) 1/+5. Intimidation 2/+12, Repair 4/+8, Science (cyborg-tech) 8/+12
FEATS: Dark Vision, Power Attack, Take-down Attack, Ultra-Hearing
POWERS: Protection +8 (source: super-science; flaw: Obvious (looks like armor/ cyborgnetics);extra: Data-link (+2 to Computer/level*), Energy Blast (Sonic Energy Beam), Leap, Running, Super-Strength [only +6]; Stunt: dual-damage (for strength); total: 60pp)
WEAKNESS: Disturbing (-3 Bluff/Diplomacy do to cyborgnetic look) [-5pp]

Attributes 32 +BAB 15 +BDB 10 +Skills 15 +Feats 8+Powers 60 = -5 Weakness = 135 Total
*Computer and Science skills are 2:1, Data-link doubles its bonus to Computers skills
 

hero4hire ok for Arsenal I have a couple of questions: First I think your Range Attack Bonus should be +9 and melee +6. This is because I am assuming your BAB is +5 correct? Also Improved Crit requires a BAB of +8. I only counted 38 points for your Feats, not 40. I might suggest Evasion (as your Reflex save is better then your Damage). Let me know

Ooops
I started building him from another archer character on the Excel Sheet and that guy was built buying melee/range/and mental seperately for attack,
4 for melee/8 for range/3 for mental....<sigh>

Sorry started too many games at once and lost track on which rules applied where.

I knew evasion would be an ideal choice, but I really tried not to build him perfect but representitive of his comic character (hence also high range/low melee)

I'll fix him up to be more compliant....
 
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