Team: TITAN

Mordane76 said:
I'm gonna feel really bad breaking a girl's ribs... :D


And DUDE! I don't think the Power Attack was the bad thing... I think the Rapid Strike was where I overdid it... hitting him once, might have been okay, but then I hit him again... :D

Too bad I didn't come up with that in the mall - I sat down and realized that little combo after the mall fight. Might have actually given Mammoth something to cry about.

Power attacking against a normal human when you haver Super-Strength in the +10 range on top of your normal strength is bad. You haven't ever heard of pulling your punch? ;) This reminds me of Smallville where Clark trips while he is running the ball, and down goes a 250+ pound Tackle with broken ribs, except Dove isn't 250+ pounds of muscle, and Clark was tripped by Mxyptlyck, or whatever his name was.
 
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Elfy said:
I am a little confused though. Was Superboy actually using Lethal damage? That seems odd for a training session.

SOOO again remember the Massive Damage possible from Stun that I brought up (vs. Mooks only for the battle in the Mall then for all). But maybe I made it to harsh... Maybe I should bump the overflow to -20 hhmmm (so Superboy punch of 35S, if you fail by more then 20 it starts getting bad.... so Dove would only have taken a lethal hit and been KO'ed)

Basically I am trying to add some grit into the game (I did say that I was and all :uhoh: :o)
 

I think with Characters willing to go lethal, its gritty enough that you can allow those characters who go stun to spare their opponents to actually spare them, why use Stun attacks if you can end up crippling/killing your opponent regardless of your wishes.
 

If you smack someone relatively normal with full superstrength, they break...
Thats why Supes and Spidey are at such a disadvantage when they lose thier Superstr. They are so used to pulling thier punches they would still do it. Also this accounts for such lower-powered foes who still give them decent fights in HTH. Only occasionally do you see them use full strength punches.
Thats not gritty either thats from the "four-color" mags of my youth.
 


I knew you were using the Massive Damage rule which overflow from Disabled, to to Dying, to Killed, but I didn't realize you were also using a house rule that carries over stun damage to lethal damage when the save is failed significantly.

Okay, I think I figured out what you are doing now and I see that Dove missed the first save by 26 and the second save by 19. Okay.

Stun damage Attack
0+ No Effect
1+ Stun Hit
5+ Stun Hit And Stunned Condition
10+ Stun Hit And Unconscious Condition
16+ Lethal Hit
20+ Lethal Hit And Stunned Condition
25+ Lethal Hit And Disabled Condition
30+ Lethal Hit And Dying Condition
35+ Killed

However your rule works is fine - I just want to understand how you are doing it. Did I get it right, Karl?
 

I think that people that have been at this for a long time should be exempt - characters like Superman and Spiderman, for example, who've been pulling punches for the longest time. Kids like Superboy... well, I think it adds a level of fear to the whole thing. Still learning to manage with the great responsibility great power has brought... or something like that. :D
 

Yea with the point of 'why use Stun' well you have to do a VERY high Stun to hurt someone this way. The only people who have a chance to do this most of the time are Superboy and Wondergirl

And yea I think I will go with miss by over 20 so modifing Effy's chart below just a bit it would look like this...

Stun damage Attack
0+ No Effect
1+ Stun Hit
6+ Stun Hit And Stunned Condition
11+ Stun Hit And Unconscious Condition
21+ Lethal Hit
26+ Lethal Hit And Stunned Condition
31+ Lethal Hit And Disabled Condition
36+ Lethal Hit And Dying Condition
41+ Killed

Mooks if they take a 'lethal' tend to die instead of just take a lethal

(So Dove only would have taken a Lethal and Unconscious)
 

Personally, whichever way is fine... Superboy and apparently Wonder Girl just couldn't train with anyone but one another the other way, unless Aqualad has some mondo Protection, because I know he's pretty strong too... :D
 

Just so we're clear...Wonder Girl isn't as resistant to damage as Superboy is by a notable margin*** - her advantage over him, between a good Defense score and a good Deflection score, is avoiding being hit in the first place, but if he successfully hits her like he did Dove, he could injure her too, although blow for blow not quiet as badly as he could do with Dove ; )




***At least I don't believe she is, but I don't know how their stats compare, so I can't be for sure.
 
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