Telepor-falling

Nytmare said:
my group has decided to make a death-cult stomping party of eladrin.

I forsee, amidst the ensuing discussion of teleportation aided tactics, questions of what exactly you can do after teleporting

I know of a group of paladins that would like to have a word with you:
kcrgoe09.jpg
 

log in or register to remove this ad



Family said:
A 1st level Eldarin with 18 Str can lift a 360lb bolder then teleport it to 25ft above a foes head...ref vs squish.

Since THIS Eldarin is trained in athletics and has a 16 Dex he can make a skill check in athletics at +8 (as a free action) to reduce some of the 2d10 damage he would take.

Unless your DM is playing with the Wile E. Coyote rule, in which case the eladrin will always end up underneath the boulder when it hits the ground.
 


Ahglock said:
Cartoons or jumping in 3.5. I loved(sarcasm) the rule that if you jumped further than your movement, you were hanging in air until your next turn where you could complete your move.

Oh come on... the General Lee stayed in the air until after the commercials ended... why not a hero? ;)
 

Mort_Q said:
Oh come on... the General Lee stayed in the air until after the commercials ended... why not a hero? ;)

The General Lee has divine power, so I might allow it for a cleric or the epic destiny demi god.
 


Pets & Sidekicks

Remove ads

Top