We are having some conflict with how to handle the teleport powers like fey step within combat and general play. Can you fey step into empty space? If you are at the bottom of a 10 foot hole where a 5 foot sqare is open on top can you fey step out even though you are unable to see any of the 2 dimensional sqares surrounding the opening? (Assume the hole is a small room and you can move away to see an area 10 feet above one of the squares but not the square itself.) The general concern is teleporting "above" squares/enemies and falling onto them. Is teleport meant to function only in 2d or could you go 25 feet strait up? Obviously falling rules apply if are are able to. Under 3d in DMG they really only address swiming and flying.
If you can not draw a line of site from the floor of the square the character is occupying to the floor or the square he wishes to enter do you allow them line of sight if they could see one of the "upper 3d corners" of that space?
How are you handling these issues in your games?
If you can not draw a line of site from the floor of the square the character is occupying to the floor or the square he wishes to enter do you allow them line of sight if they could see one of the "upper 3d corners" of that space?
How are you handling these issues in your games?