Teleportation fixes

Al'Kelhar

Adventurer
Teleportation magic in D&D 3E has always irked me, so I decided to house rule most of the Conjuration (teleportation) spells. Most importantly, I decided that "blind" teleporting was impossible. To teleport somewhere, you needed an object "attuned" to that location. Teleportation was still possible at relatively low levels, but it suddenly had a realistic limitation on it - you need to have created, or acquired, the object attuned to the place you wanted to teleport to. And attuning an object to a location actually required the object to be attuned at the location. So teleporting to your "safe house" or base of operations was easy, but teleporting into the bad guys' lair wasn't. And the attuned object - a gemstone - was pricey and was consumed during casting the teleportation spell (the spell's material component, to be precise). Consequently, teleportation is no longer an easy or convenient way to travel around "for the hell of it"; you have to do some planning, or it's there to use in an emergency. I think the resulting house ruled spells are quite elegant (but I would, wouldn't I). But enough talking, I'll let the house rules (attached) speak for themselves; let me know waht you think.

Cheers, Al'Kelhar
 

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