teleported PCs to random dungeon - where would you put 'em?


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I have two routes I could see: 1) they had just been in "faerie land" and so this could be bringing them back to their own world but just in a different place.

Or, in classic faerie tradition, same place, different era: 100-1000 years have passed....

2) this could fling them even further afield in some way. I have this vision of them wandering these caves, seeing stranger and stranger monsters and situations (weird minerals, gasses, etc.) and when they emerge they look into the night sky and see ... their home planet. This also ties into a brief run-in with "moon men" they had in an earlier adventure. Hmm...

There's some fun lunar material in the Greyhawk adventure "Return of the Eight" by Roger E. Moore.
 

I like the moon route. I might hope though that the mares on their lunar surface be made ginormous creatures of the same substance of gelatinous cube, instead of cooled lava plains. Because that would just be funny. At least I think so. Though I may be in the minority, :) .

What were your moon men like?
 

Part of my problem as a DM is I often have these vague ideas but have trouble getting them solidified.

I have two routes I could see: 1) they had just been in "faerie land" and so this could be bringing them back to their own world but just in a different place. 2) this could fling them even further afield in some way. I have this vision of them wandering these caves, seeing stranger and stranger monsters and situations (weird minerals, gasses, etc.) and when they emerge they look into the night sky and see ... their home planet. This also ties into a brief run-in with "moon men" they had in an earlier adventure. Hmm...

It probably wouldn't work in an established campaign, but I once had a campaign in which the "Fey/Elves" were actually "Greys" whose ship had crashed and been buried under a great mound of earth, and who were using their mastery of time/space warping tech to create a bubble in which time passed more slowly, enabling them to wait until the world's tech advanced enough for them to repair their ship.

Sort of Expedition to the Barrier Peaks meets timeless Underhill.
 

What were your moon men like?

They were balls of light that manipulated four-armed mechanical humanoid-shaped constructs. But that was when they were on Earth; this could have just been their souls or some kind of astral spirit manipulating the machines, and thus I have the freedom to pick something different. I am kind of thinking of spell weavers, but I also am thinking of a fairly small parasite that takes over a host - and that maybe these moon parasites have been capturing all kinds of creatures and people from various worlds and then keep them on hand to use them as bodies on the moon. Again, gives me license to just dump a bunch of weird monsters into the mix.
 


Interesting. That sort of gives me a bit of a tangential idea though: What if the fully matured adults actually settle down and become like " moon coral " ? Perhaps they do do projection, as it is the only way they can move after this. It would perhaps have the side benefit of being an awesome camouflage. And when the PCs finally get in on the secret, thinking about the massive coral beds which are really the moon folk/their enemy, could be a major, " Oh, CRAP! " moment.
 

Teleport them to the inside of one of the planets moons. Let the find the lost civilization and world that no one on the planet even knew existed.
 

I have a vision of the "master race" being brains in jars toted around by (whatever brutish humanoid - moon ape or whatever). Hmm...
 

brains in jars

You could teleport them into just about any Old Trek episode. Assuming you have an old school D&D game, it's a pretty similar feel.

Gamesters of Triskillien (sp?) gladiate for the brains in jars or die, that seems about right. Or gangster planet, Nazi planet, surreal old West OK Corral planet, fight the Gorn with Abraham Lincoln as you pal planet, etc.
 

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