I’ve mentioned elsewhere that the setting has very strong Game of Thrones and The Witcher vibes. Even though it was released in 1996 before Game of Thrones was published. They even have an Iron Throne as the ultimate prize of a successful dynasty and a Wild Hunt.
There are a few things that I think are particularly powerful from the setting.
- The tension between Humans and Elves - who have warred for land over the centuries with the elves retreating to forest enclaves. Elves in the setting are distant, aloof, and not necessarily friendly… but powerful. It’s an elven kingdom that stands as the greatest bulwark against the Gorgon to the north.
- Foes are strong. The Awnsheghlien are often tragic characters and are real, fully fleshed out and three dimensional. They have their own goals and aspirations. At the same time villains just as easily be a rival baron or a treacherous underling.
- Magic is flavourful. There are a handful of well developed wizards roaming the land, meddling in kingdoms affairs and casting realm shaking magic. This feels a lot like The Witcher and is pretty darn cool.
- The domain rules provide a good backdrop. I played the Gorgon’s Crown computer game which stuck pretty closely to these over and over again and really enjoyed it. Though as often is the case I found when things progressed and got bigger it bogged down (a bit like the various CIV games). I wouldn’t expect the heroes to take over the continent with the domain rules but managing the kingdom over the short term it can work well.
- The domain sourcebooks were a lot of fun. With tons of clues and hooks and ideas. I would consider strongly a campaign for four players that used Ilien, Endier, Roesone and Medeore because all four kingdoms are co-located and also have similar enemies. It’s a cool idea.
On the flip side. The adventures written for it are very poor quality. Either too thinly sketched, too linear, or not able to combine rulership and adventure. Warlock of the Stone Crowns is probably the best of them.