gideon_thorne
First Post
Still just a difference in desired game system detail. The Seige mechanic gives the ability to use background skills if needed. Its refered too as an 'attribute check'. One doesn't neccessarily need the level of detail of having 'specific' skills, like investigator, ect, listed on the sheet. PrC's are also a level of detail that many, including myself, find unneeded.
If one wants to call their character an Investigator with all the various abilities, it needs no more than a constructed background and the seige attribute check. The Prime scores will modify this a bit and a simple mod to the default attribute check (one can add level) will make the desired character.
And it just takes one modified rule in C&C to add levels of detail, wherein I would have to ignore most of the rules in 3.5 to get the game setup I desire.
C&C pidgeonholes absolutely nothing. It gives one just enough to work with and an inherent flexable seige mechanic to develop more.
*chuckles* The cost of the C&C book(s) are also more economical.
If one wants to call their character an Investigator with all the various abilities, it needs no more than a constructed background and the seige attribute check. The Prime scores will modify this a bit and a simple mod to the default attribute check (one can add level) will make the desired character.
And it just takes one modified rule in C&C to add levels of detail, wherein I would have to ignore most of the rules in 3.5 to get the game setup I desire.
C&C pidgeonholes absolutely nothing. It gives one just enough to work with and an inherent flexable seige mechanic to develop more.

*chuckles* The cost of the C&C book(s) are also more economical.

MoogleEmpMog said:I've never actually seen a Nascar event, so I couldn't tell you if the analogy worked in that light.![]()
Here's another one:
It's the difference between:
a) Playing a fighter who, according to his backstory, used to be the head of the town watch but has no actual investigative or even spotting skills.
b) Playing a high Intelligence fighter with a few rogue levels, the Alertness feat, the Investigator feat, cross-class skill ranks, and eventually the Master Inquisitive PrC from Eberron.
Same rp, but it actually affects the game in the second version.
It's the difference between:
a) Playing a barbarian who, according to his backstory, is equal parts warrior and woodsman and whose ability to cross the trackless wastes of his homeland is unmatched, but who is pigeonholed mechanically into a handful of skills that don't accomplish this goal.
b) Playing a barbarian with scout and/or ranger levels, eventually going into the Horizon Walker PrC.
Same rp, but it actually affects the game in the second version.
It's the difference between working out your character's backstory with the GM so he can incorporate those elements into the campaign, only to discover that your character can't actually do anything his backstory says he can - and having a fighter Sherlock Holmes his way through the depths of a murder mystery.