Regarding 'customization', while there are no skills and feats in C&C, the system of primes does allow for a fair degree of customization in characters, if used properly.
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To add to Akrasias point and to cover the topic of the lack of skills feats and whatnot.
I ask this question. What are rules for? And a simple answer. They are designed to provide a framework.
The only difference that C&C really has compared to 3rd edtion is the amount of detail. All these details, like feats and skills and talents and the various sorts of 'character development' tools that have come out over the years do only one thing. They provide a guide to character development. The amount of 'detail' neccessary to a system seems to be at the heart of much of these debates.
C&C has a pseudo skills system inherent in the seige engine. If you want your fighter to be stealthy or your mage to know something about weaponcrafting or whatever it is that one feels is needed to 'flesh out' your character, the seige engine, with a bit of help from the player on character backstory, provides. It just doesn't do so in the exhaustive detail that 3rd ed does.
The questions remain the same in both cases. WHY does your fighter know stealth? WHY would the mage know how to weaponssmith? In my game it had better be a reason much more compelling than 'it sounds cool'.
In my case, exhaustive mechanics are largely unneccessary. They always have been since, even from day one (back in 1978 or so) the groups I played with ignored large amounts of the rules (or made up stuff that made more sense to us) and stuck with the basics. And the more rules I have to ignore, the less inclined I am to fiddle with a system.
But irrergardless, at the heart of any game system, there are still those that play the game. And they are the ones ultimately responsible for the choices relating to character development. All the mechanics in the world wont help make a good solid character, without a person playing them.
Of course, the even more basic question was posed by a long time friend of mine and a gamer from way back. "What ever happened to just whapping something with a sword and killing it?"
This in relation to my explanation on the progress of rpgs.