Lord Pendragon
First Post
So I recently played my first session of a d20 Star Wars (Revised) game. I'm a Jedi Guardian, in a group of several Jedi and a Soldier. Things I've noticed so far:
* Star Wars is a lot more deadly than D&D, which was itself deadly. We started the game as 5th-level characters, and even so a single critical hit could kill most of us. My own character did 3d8+9 (after Enhance Abilities) with his lightsaber. High enough to kill any party member on a crit. A foe with the same level of saber-skill = ouch.
* Jedi aren't an overwhelming class. At first I was led to believe Jedi far outclassed any non-Jedi hero, but after seeing the soldier with a blaster and Multifire mow down a number of mooks, it seems that, though strong, Jedi aren't the only way to go at all.
* Offense > Defense. I already mentioned the super-lethal critical hits, but in general there's just a high amount of damage being dealt. A heavy blaster does 3d8, a lightsaber does (at 5th-level) 3d8... And vitality/wound points are hard to come by in a game without magic items. There also hasn't been any armor introduced in the game so far, though that may simply be due to the earliness in the campaign.
I come from a D&D background (nearly 2 years playing), and this is my first SW game. What other differences do I need to watch out for? Where is the balance changed? What things are more or less dangerous than a D&D game?
Any impressions/advice would be greatly appreciated.
* Star Wars is a lot more deadly than D&D, which was itself deadly. We started the game as 5th-level characters, and even so a single critical hit could kill most of us. My own character did 3d8+9 (after Enhance Abilities) with his lightsaber. High enough to kill any party member on a crit. A foe with the same level of saber-skill = ouch.
* Jedi aren't an overwhelming class. At first I was led to believe Jedi far outclassed any non-Jedi hero, but after seeing the soldier with a blaster and Multifire mow down a number of mooks, it seems that, though strong, Jedi aren't the only way to go at all.
* Offense > Defense. I already mentioned the super-lethal critical hits, but in general there's just a high amount of damage being dealt. A heavy blaster does 3d8, a lightsaber does (at 5th-level) 3d8... And vitality/wound points are hard to come by in a game without magic items. There also hasn't been any armor introduced in the game so far, though that may simply be due to the earliness in the campaign.
I come from a D&D background (nearly 2 years playing), and this is my first SW game. What other differences do I need to watch out for? Where is the balance changed? What things are more or less dangerous than a D&D game?
Any impressions/advice would be greatly appreciated.
