MortonStromgal
First Post
The RPG reminds me a lot of a lite version of True20 with 3d6 and making interesting mechanics with the 3d6 based on pairs. Its not very crunchy but very enjoyable, especially when GMs let you make up stunts.
I disagree. If you're looking for 3e or 4e rules heft, PnP DA is not the game for you.
If you're looking for something more similar to Basic D&D, Tunnels & Trolls, or Star Frontiers, PnP DA should be right up your alley.
As someone who has grown weary of games with 600+ pages of core rules, I found PnP DA to be a breath of fresh air.
How many games did you run? I wasn't talking about rules in my previous post, I'm instead referring to a lack of lore, creatures, races, spells, ect...
Also, there is something called ad&d which falls inbetween your examples.![]()
My wife and I didn't encounter any particular bugs in the PC version and she's played something like 20 characters all the way through.
My guess is that you have an intel processor. The first Dragon Age game had a lot of issues that seemed to be traced back to having an AMD processor as oppose to an Intel.
Votan said:I think the lack of variety in creatures is due to the single sourcing of the largest group of villians. That did not bother me as much. Map recycling did get a bit noticeable, though.
So when I say lack of variety MASSIVELY hurts Dragon Age its an understatement.
Incidently, anyone thinking Bioware learnt their lessons and improved variety in the sequel should cast that notion aside because I can report the sequel has FAR LESS variety than the first game! I kid you not. A game roundly criticised for variety and the developer's bright idea was to cut the monster variety by about 35%.
In the second game get ready for about 350 battles against groups of Human opponents! Thats right, they should have renamed it the Human Age, because you will face hours upon hours of battling the same human enemies in exactly the same drab brown (re-used) environments.
Votan said:I will be honest and say that I did not mind the lack of variety in creatures in DA1 as I think they made up for it with atmosphere. Effects like the cool deep road maps and the great music did a lot to make the atmosphere work. The unique Fereldan cutlure (especially the dogs) and the celtic motif made the setting memorable (and the character being a Grey Warden made the opposition more reasonable).
So I am prepared to say that, given the nature of the game, that I was mostly okay with the variety. Plus it made the unusual monsters (like reverents, demons, or dragons really stand out). I can see how it could annoy some players but I liked it.
But you have DA2 dead to rights. If you are going to use atmosphere to make up for the lack of opponents (think of the cool Dwarven Thaigs and the way each location was different) that is one thing. But when they reduced the variety of enemies, made the locations a lot more generic and made the tough monsters (especially demons) weak and common . . .
Well, it was not a good design decision, in my opinion. Because it removed the part of the previous game that compensated for the lack of monster variety.