Tell me about Dragon Age

Certainly they made few changes for the better.

Graphically also the game just plain looks terrible. Even the design of the monsters they have is really poor. Last week I just happened to chance upon some Guild Wars 2 youtube clips and compared to Dragon Age 2 it looks a generation (as in a gaming platform generation of 5-6 years) ahead of it graphically, and the design of the creatures looks fantastic, whereas in Dragon Age most look pretty drab.

Yes. Dragon Age: Origins seemed to shine in the quality of the story (which was very, very high). DA2 lost a fair bit in story (so far, at least) and seems to be making poor use of the time jumps (which could have been very effective as a narrative technique and for explaining characters growing stronger).

It's also a bit of an odd story if you play as a mage as it rather assumes that many people (*cough*templars*cough*) are rather dim. Very different than the range of templars in DA:O (think of Cullen versus Alistair) and they seemed generally less competent. I also lost the sense of these groups as being intimidating.

Shouldn't have been a lack of monster variety to begin with, it just shows a lack of imagination. Even had a lot of the monsters been palette swopped versions of existing monsters then I might not have minded, but just far too samey.

I think Origins had maybe 25 non-humanoid enemies, some with variants in class (for humanoid enemies - which were themselves all basically the same).

By contrast a typical Final Fantasy game has about 75 different creature models with 3-4 variants of almost each monster.

Dragon Age 2 has 19 non-humanoid character models (and about 5-6 of those you only get to meet once!).

I certainly agree that there was no excuse for FEWER monsters. Again, the DA:O plot was Grey Warden focused so there was an argument for focusing on fighting Darkspawn. DA2 is not but it fails to import a diverse set of opponents, nor is there a clear story reason for there being so few options for enemies. The creatures in a particular mine, for example, seemed like a lack of imagination.
 

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