der_kluge
Adventurer
I'm toying with creating a new setting for my next campaign. This will be a low magic world, and after I create the geography, and build up a timeline, I'm going to work on timelines for the major races - gnomes, halflings, and elves. I intend to remove dwarves since I can't justify the overlap between gnomes and dwarves. I also can't abide the concept of living completely underground since my sense of ecology and biology just can't take that leap of faith. So, dwarves get the axe, and my concept of gnomes will take over some of the previously dwarven concepts such as an affinity to gems, and an earth/stone emphasis.
Elves I intend to make a bit more fey, and modify slightly, but they definitely occupy a nitch that I like, and will maintain them more or less as they are.
That leaves halflings. I'm struggling with how to incorporate them into my world, and what niche they provide. I'm thinking that they will be a peaceful lot of individuals who farm lots of herbs and speciality crops, and have a brisk trade with the humans in these items, as well as maybe some wooden craftsmanship, or some other goods. Elves are good at making bows, and good at making chain, and gnomes have the invention side of things down, and good with metal-working. So, I think I'll leave wooden items, and other similar things to the halflings.
But it got me to wondering how others have implemented halflings as a culture into their respective campaign settings?
Elves I intend to make a bit more fey, and modify slightly, but they definitely occupy a nitch that I like, and will maintain them more or less as they are.
That leaves halflings. I'm struggling with how to incorporate them into my world, and what niche they provide. I'm thinking that they will be a peaceful lot of individuals who farm lots of herbs and speciality crops, and have a brisk trade with the humans in these items, as well as maybe some wooden craftsmanship, or some other goods. Elves are good at making bows, and good at making chain, and gnomes have the invention side of things down, and good with metal-working. So, I think I'll leave wooden items, and other similar things to the halflings.
But it got me to wondering how others have implemented halflings as a culture into their respective campaign settings?