Timeboxer
Explorer
By the way -- my players, keep out.
Anyway, I've been interested in Planescape for, oh, on the order of a couple of years at this point, and I may now have the resources to run a semi-decent third-edition Planescape game, ish. I've got In the Cage: A Guide to Sigil, I've got The Factol's Manifesto, I've got the Manual of the Planes and the Planescape 3E Planewalker.com resources. I've finally got my hands on a copy of Tales from the Infinite Staircase that I'd like to run, which will have to involve either my converting it myself or possibly finding a conversion online, which isn't looking very fruitful.
The thing is, though, I don't entirely have a grasp on the Planescape feel, I think. What do you do in a Planescape game? I realize that it's more about belief and philosophy rather than just sticking your sword into people repeatedly and waiting for them to fall over, but what motivates people to become Planewalkers? How do the factions factor into this? How do people from different factions and belief systems function together in a party? How do I deal with the players who insist that "My character has no beliefs whatsoever"? And, ultimately, why live on the Planes when you could have a much quieter and probably less dangerous life on the Prime?
So, yes. Help?
Anyway, I've been interested in Planescape for, oh, on the order of a couple of years at this point, and I may now have the resources to run a semi-decent third-edition Planescape game, ish. I've got In the Cage: A Guide to Sigil, I've got The Factol's Manifesto, I've got the Manual of the Planes and the Planescape 3E Planewalker.com resources. I've finally got my hands on a copy of Tales from the Infinite Staircase that I'd like to run, which will have to involve either my converting it myself or possibly finding a conversion online, which isn't looking very fruitful.
The thing is, though, I don't entirely have a grasp on the Planescape feel, I think. What do you do in a Planescape game? I realize that it's more about belief and philosophy rather than just sticking your sword into people repeatedly and waiting for them to fall over, but what motivates people to become Planewalkers? How do the factions factor into this? How do people from different factions and belief systems function together in a party? How do I deal with the players who insist that "My character has no beliefs whatsoever"? And, ultimately, why live on the Planes when you could have a much quieter and probably less dangerous life on the Prime?
So, yes. Help?


