Zephrin the Lost
First Post
One of my players recently added his RPG collection to the shelves in our gaming space, two Ravenloft Campaign setting hardcovers among them, Domains of Dread and the Swords and Sorcery 3rd edition take on the subject.
I've never played or even looked into the setting, but I've started flipping through those books and tracked down copes of the 3.5 Expedition book and the original module. It's fascinating stuff, but I noticed right away that the two adventures I have do not get into the whole idea of domains and dark lords that the setting books deal with in detail.
So how did campaigns set in the domains dimension actually play out? Did players create PC's native to the domains or visitors? And if natives, how much did they know about the place they lived in? It seems like the level of futility built into the setting would make it hard to gain traction. It looks like no one could ever challenge a dark lord, and doing so would not mean gaining to power or peace.
So how did it play out? what were the goals and quests of your Ravenloft campaigns?
Thank you!
--Z
I've never played or even looked into the setting, but I've started flipping through those books and tracked down copes of the 3.5 Expedition book and the original module. It's fascinating stuff, but I noticed right away that the two adventures I have do not get into the whole idea of domains and dark lords that the setting books deal with in detail.
So how did campaigns set in the domains dimension actually play out? Did players create PC's native to the domains or visitors? And if natives, how much did they know about the place they lived in? It seems like the level of futility built into the setting would make it hard to gain traction. It looks like no one could ever challenge a dark lord, and doing so would not mean gaining to power or peace.
So how did it play out? what were the goals and quests of your Ravenloft campaigns?
Thank you!
--Z