Give me everything you've got (and have the time and inclination to post): praise, criticism, amusing anecdotes, etc.
My group's recently put our D&D 4e campaign on hiatus --we'll wrap it up as soon as one of the DM's figures out how to run a doomed, quasi-religious Communist revolution-- and started playing Savage Worlds. Specifically, the pulp sci-fi Slipstream setting.
So far, the system itself look interesting. Not too heavy, not too light. The combat reminds me a bit of M&& (where the idea is to set up a big knock out blow). How's it play?
edit: heh... there's no Savage Worlds (or Other RPG/Misc) prefix... there should be.
My group's recently put our D&D 4e campaign on hiatus --we'll wrap it up as soon as one of the DM's figures out how to run a doomed, quasi-religious Communist revolution-- and started playing Savage Worlds. Specifically, the pulp sci-fi Slipstream setting.
So far, the system itself look interesting. Not too heavy, not too light. The combat reminds me a bit of M&& (where the idea is to set up a big knock out blow). How's it play?
edit: heh... there's no Savage Worlds (or Other RPG/Misc) prefix... there should be.